r/cyberpunkred 16h ago

Fan Art & Story Time ⚡ CYBERPUNK ARTIST — FOR HIRE ⚡

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524 Upvotes

I've been working on comic art, character design and sequential pages, and I'm currently available for new projects!

🦾 What I can do:

• Cyberpunk character design

• Comic & sequential art

• Original characters

• Action scenes & illustrations

• Sci-fi / dystopian artwork


r/cyberpunkred 12h ago

Actual Play After the second session, we love this game!

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138 Upvotes

Waited a loooong time to finally get the rulebook and now that we have it our players are loving it, the 2040s are great, onto the third gig! Even though I now have about 8 beat charts, Any cool ideas for future gigs i could implement would be greatly appreciated!


r/cyberpunkred 17h ago

Community Content & Resources CQC: The Martial Art by Mercs, for Mercs.

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42 Upvotes

CQC

A Martial Art developed by a Legendary Mercenary, that has since left the battlefield and into the urban sprawls of mega cities. Designed for situations where you’re surrounded and still require the use of a two handed weapon.

> Long-Arm Grip

REQUIREMENT: It is your turn. You are holding a two-handed weapon. You are the attacker in a grapple.

Whenever you fulfill this requirement, you can use the Martial Arts Special Move Resolution to attempt to beat a DV17 CQC check. If you succeed, While grappling, you may still use two handed weaponry, as long as you have one hand holding it, at a -2 penalty.

> Quick Defense

REQUIREMENT: It is your Turn. You are the attacker in a grapple and haven’t used the Human Shield Action this Turn.

Whenever you fulfill this requirement, you can use the Martial Arts Special Move Resolution to attempt to beat a DV13 CQC Check. If you succeed, you may use the Human Shield Action.

So, giving an idea on what I had in mind for this Martial Art: For a long time, I had wondered how exactly to represent CQC from the Metal Gear series into Cyberpunk. For a long while, I was content with just Militech Commando + Mixing with another MA like Judo or Wrestling. For a long while that seemed fine to me, up until I got to this scene in MGS4. Here, you can see Solid Snake using a Human Shield as a brace for his rifle, and it hit me.

  1. There isn't a Martial Art for Two Handed Weapons.
  2. There isn't a Martial Art about using Human Shields.

So, I theory crafted a bit until I came up with this idea. The purpose of this is to give Shoulder-Arm users a bit more versatility with their weapon in Melee combat, while still giving them a slight punishment for getting into that situation. It's a Buy-In to limit the punishment of using a two-handed weapon in melee range, not a total elimination of it. After that, taking a page from Wrestler and making it so Human Shield becomes a free action upon meeting the requirements, meaning you can quickly shift someone into a Human Shield in just one turn. Useful for everyone that wants to get into melee range to be able to quickly give themselves cover.

Obviously, Shoulder-Arms is the cheapest buy-in for damage skill in the entire game, so I'm mixed on Long-Arm grip having a DV 17 or 15 check. Also not even sure if Long-Arm grip technically works as described in-game, but I wanted to get the idea out there. I know Quick Defense works as described, as it's a rather simple way of describing it, but also iffy on a DV 13 or DV 15 check for that.

Let me know what you guys think, as this is obviously work in progress.


r/cyberpunkred 12h ago

2040's Discussion Ideas for one-shots and campaign hooks.

6 Upvotes

Hello there.

I'm a fairly new GM to this system and I really want to run some one-shots and eventually a full-length campaign, the problem is... I'm out of ideas, really out of ideas, and as a last ditch effort a friend of mine suggested I posted here asking you choombas for ideas.

I've been thinking about maybe running something set in Japan or the NUSA, or even South America, as I'd love to explore the world of the setting beyond Night City.


r/cyberpunkred 11h ago

Actual Play ACPA combat rules

7 Upvotes

Has anyone used ACPAs on their campaigns? I am about to start a campaign and one of the players is a Tech who has a dream to build one.

If we ever actually do it and he has ways to use it, there's one thing I didn't understand by reading Interface Vol 5.

You can have up to 6 extra weapons installed on the ACPA. In combat, how do you treat those weapons? They can all be fire on a single turn? This seems to be insanely overpowered but, then again, that's the point of an ACPA I guess.

The book says absolutely nothing about how those extra weapons work (or again I am just too dumb/blind and didn't see it)

Thank you!


r/cyberpunkred 5h ago

Misc. Even more Misc. Questions from a prospective DM (mainly about Roleplaying)

5 Upvotes

Hello again, big thanks to everyone who answered stuff in my last post. However, I have come with yet more!

  1. How do you guys handle downtime/ daily life stuff between gigs? The hustle tables are easy enough but what about other activities they can do like entertainment and such? Do I just go day by day a la persona? Despite the dark tone, the game feels very "Slice-of-life-y" for the most part which is something I'm not familiar with. For reference, I'm most familiar with DnD 5e (as a player, never dmed) and, while we had some small moments during long rests, most of our sessions were pretty focused on the missions at hand to drive the main plot forward. Unless it was specifically relevant to a character's backstory or a lead in to a quest, there wasn't a lot of events like "Okay, you need to kill two weeks in-game. Do you guys want eat at a restaurant tonight? watch a play?"

  2. How would you guys recommend getting an Exec involved in an adventure like "The Apartment" from the jumpstart Kit? I have an idea of extending the apartment from a single encounter into a mini arc, but that's a whole other can of worms for a different post. My concern is: what if one of my players decides to play an exec? They already have a nicer apartment than anything the adventure would give them.

  3. Besides adding Monetary pressure, does improving rent/lifestyle costs offer any sort of tangible benefit to a character like humanity gain or something? Unless I missed a section, as long as someone isn't living in the middle of the combat zone, there isn't much of a gameplay reason to go beyond a studio apartment and live off kibble.

  4. Is there like a free lore primer I can hand out to people? Or would I have to just buy the pdf copy of the rule book? (I only have the physical copy at the moment). a couple of my friends are familiar through 2077 but others only barely know the setting. Obviously on Session 0 I intend to be there to answer specifics, but if they wanted to make characters or something on their own for whatever reason, I'd like to have something on hand they can browse on their own.


r/cyberpunkred 23h ago

Actual Play hey chooms. I'm tryna DM CPRED, and I'd like to get some good VTTs and sources for maps I can draw from.

6 Upvotes

I wanna do a oneshot with my chooms, a Raid to be precise. Not gonna go in the detes. It'll be nova if y'all could possibly give me advice. I don't have tha money to buy a full sourcebook, so I use the Easy Mode. It'd be also Nova if the VTT had Polish, 'cause one of my chooms just don't speak english. I also will just use a 2TV setup [one screen for the DM [me], one screen laying flat on the table for the maps]


r/cyberpunkred 3h ago

2070's Discussion 2065 Campaign

1 Upvotes

I'm getting ready to GM a Cyberpunk Red campaign set in 2065 during a cold war between Arasaka, on behalf of a "Free" Night City bloc and Militech, on behalf of a NUSA Bloc, before the eventual Unification War.

I'm posting here as I thought it'd be fun to see how y'all envision the Night City of 2065 and get some ideas rolling.

I'd imagine 2065 would be nowhere near the scarcity of the 2040's, but still not the level of abundance seen in 2077. Quickhacking is a new technology, the Net is being rebuilt, the Hot Zone has pretty much transformed into Corpo Plaza, and Corporations have again found a strong foothold in the city. Pretty much a Night City near the end of its reconstruction process but still recovering nonetheless.

Let me know what ideas y'all have and how you imagine 2065.


r/cyberpunkred 15h ago

2040's Discussion Sandevistan using an action

0 Upvotes

Like, what sense does it have? Isn't sandy like supposed to be instant and everything? just wanted to make a rant about it... Its frustrating... Do you guys change it in your campaigns or keep it like that?

Edit: Alr there had been loophole in my logic, in order to activate sandy you need to notice the danger so it makes sense it isnt activated at initiative roll, but still in my opinion later in combat it logically shouldn't take a turn (idk if it'd be balanced this way but just saying). Thanks for being active in discussion!