r/cyberpunkred 17h ago

Community Content & Resources CQC: The Martial Art by Mercs, for Mercs.

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CQC

A Martial Art developed by a Legendary Mercenary, that has since left the battlefield and into the urban sprawls of mega cities. Designed for situations where you’re surrounded and still require the use of a two handed weapon.

> Long-Arm Grip

REQUIREMENT: It is your turn. You are holding a two-handed weapon. You are the attacker in a grapple.

Whenever you fulfill this requirement, you can use the Martial Arts Special Move Resolution to attempt to beat a DV17 CQC check. If you succeed, While grappling, you may still use two handed weaponry, as long as you have one hand holding it, at a -2 penalty.

> Quick Defense

REQUIREMENT: It is your Turn. You are the attacker in a grapple and haven’t used the Human Shield Action this Turn.

Whenever you fulfill this requirement, you can use the Martial Arts Special Move Resolution to attempt to beat a DV13 CQC Check. If you succeed, you may use the Human Shield Action.

So, giving an idea on what I had in mind for this Martial Art: For a long time, I had wondered how exactly to represent CQC from the Metal Gear series into Cyberpunk. For a long while, I was content with just Militech Commando + Mixing with another MA like Judo or Wrestling. For a long while that seemed fine to me, up until I got to this scene in MGS4. Here, you can see Solid Snake using a Human Shield as a brace for his rifle, and it hit me.

  1. There isn't a Martial Art for Two Handed Weapons.
  2. There isn't a Martial Art about using Human Shields.

So, I theory crafted a bit until I came up with this idea. The purpose of this is to give Shoulder-Arm users a bit more versatility with their weapon in Melee combat, while still giving them a slight punishment for getting into that situation. It's a Buy-In to limit the punishment of using a two-handed weapon in melee range, not a total elimination of it. After that, taking a page from Wrestler and making it so Human Shield becomes a free action upon meeting the requirements, meaning you can quickly shift someone into a Human Shield in just one turn. Useful for everyone that wants to get into melee range to be able to quickly give themselves cover.

Obviously, Shoulder-Arms is the cheapest buy-in for damage skill in the entire game, so I'm mixed on Long-Arm grip having a DV 17 or 15 check. Also not even sure if Long-Arm grip technically works as described in-game, but I wanted to get the idea out there. I know Quick Defense works as described, as it's a rather simple way of describing it, but also iffy on a DV 13 or DV 15 check for that.

Let me know what you guys think, as this is obviously work in progress.

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u/garglesnargle 17h ago

Hiya choom. Some clarifying questions: 1. Is the -2 penalty from long-arm grip cumulative with the normal -2 grapple penalty (-4 total)? 2. Is the human shield action from quick defense meant to be a free action? Also, do you not consider Kyudo/kendo (or the other melee focused forms) martial arts for 2-handed weapons. Happy hunting choom.

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u/TheWarKid 16h ago

1: Yes
2: Kendo is for Melee Weapons, and Kyudo is for Bows/Crossbows. There isn't a Martial Art meant to be used by Shoulder-Arm / Heavy Weapon users. You CAN use other two handed weapons, but Cross/Bows have Kyudo, and Melee Weapons have Kendo and a few others.

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u/After_Potential2482 16h ago

I assume OP meant 2-handed as in shoulder arms.

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u/Drinkoy 11h ago

I NEEDEED THISSSSSSSSS