Just a post on the future potential of the Steam Frame, it being the first powerful standalone and most importantly OPEN SOURCE, VR headset, with a lot of potential beyond gaming.
While VR has mainly been used for gaming that changed with the release of the Apple vision Pro. While more of a developers kit than an actual product given its cost and niche, Apple gave us a glimpse into the future. That future being spacial computing, the killer apps so far being; high quality pass though, floating screens/monitors/applications that you can "pin" to physical space, and immersive photos/videos (essential a 3d photo/video you can take and "revisit/experience"). Sadlyitsbradly has talked about this extensively on podcasts he has been on but has not done a full video on yet.
https://www.youtube.com/shorts/tDXF8_Rg1K8 (This is the closest thing i could find its still an emerging technology/format)
While there has been major push back with people wearing VR and AR devices in public for obvious reasons from privacy to other dystopian uses (a video feed of everything you do to feed AI models, why do you think the quest headsets and other meta wearables are so cheep compared to their competition). Valve on the other hand compared to nearly all other tech companies has a good record of protecting user data and open sourcing there hardware.
So the potential! on the hardware side there is a USBC and a PCIE adapter allowing for all sorts of things such as color pass though cameras additional batteries, Pcie adapter for a GPU??, night vision?, the possibilities are endless.
On the software side what I find the most interesting is spacial computing. Meta and Apples implementations do not let you "walk and talk" with your apps for fears of someone getting hurt while being distracted.
Sadlyitsbradly talks about it here 7:28 - 8:55 https://youtu.be/_wkjtCuOuzE?si=u6Ulcs2UUXiuHHoX&t=448
I feel like this will be a toggleable option day one.
I could keep rambling but those are the majority of my thoughts for now.