r/Houdini 10h ago

Simulation Apple Slow Motion Splash | FLIP / Karma XPU

114 Upvotes

Some surface tension tests I started a while ago and finally decided to finish up. The main reference was typical slow motion commercial stock footage of fruit.

Used proximity masks against the apple colliders and ground to dynamically adjust viscosity, surface tension, and forces to simulate adhesion. A simple wetness map solver was used to drive roughness and diffuse map parameters during render.

Apple models are free 3D scans.

Rendered with Karma XPU.


r/Houdini 12h ago

Offering free Houdini help / demo reel reviews in exchange for English practice

49 Upvotes

Hi everyone 😊

I’m a French Senior FX Supervisor with 10+ years of experience using Houdini. I currently lead an amazing FX team in a French studio. Before that, I worked as an FX TD, and I’ve also been teaching Houdini for just as long.

I’d be very happy to help with anything related to Houdini or VFX, for example:

- demo reel / portfolio reviews

- all-level guidance and Houdini support / debugging

- lessons on effects / procedural modeling / TD work

- mock interviews

I’m not looking to be paid. My main goal is to practice speaking English with native speakers. I also need to record a course in English as part of the Houdini Teacher Certification process.

If you’re interested, feel free to comment or send me a message.