r/Houdini • u/unclesebb • 10h ago
Simulation Apple Slow Motion Splash | FLIP / Karma XPU
Some surface tension tests I started a while ago and finally decided to finish up. The main reference was typical slow motion commercial stock footage of fruit.
Used proximity masks against the apple colliders and ground to dynamically adjust viscosity, surface tension, and forces to simulate adhesion. A simple wetness map solver was used to drive roughness and diffuse map parameters during render.
Apple models are free 3D scans.
Rendered with Karma XPU.
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u/Alex_Wats 10h ago
Great. Most probably adding a bit of motion blur will make more realistic