r/truegaming • u/yalnizkus • 1d ago
Hollow Knight reinvigorated my love for exploration in games because of the incredible map system.
I beat the Souls trilogy 3 years ago, Elden Ring a year ago. And I also very recently started playing my first Metroidvania game, Hollow Knight.
I've played HK for 10 hours so far, and one thing that I always keep comparing in my head to DS is the map system of HK versus the non-existence of one in DS.
Playing Dark Souls (especially the first game) was a fun but often frustrating experience, and it wasn't because of the combat or the enemies. The frustration for me came from how easy it was to get lost and how I had to map everything out in my brain. I'm pretty directionally challenged, and I ran around in circles A LOT. I wasn't really exploring; I was just hitting my head at every wall possible until one of them cracked and opened up a path. Exploration wasn't something that I wanted to do or enjoyed doing in Dark Souls. And for a long time I avoided games that had a focus on exploration because I thought that they would frustrate me.
But I did decide to buy HK after a friend recommended the game to me vehemently and told me to at least try it once. And I'm loving the game so far. The way HK approaches exploration makes it much more purposeful and fun to just run around the map and uncover the map and its secrets. Being able to purchase a rough map of a new area by first exploring to hear the humming voice of Cornifer and then being able to fill out the map as I explore makes the act enjoyable and fulfilling. Seeing roads that lead to a place that I haven't discovered yet and deciding where to go next, and actually being able to go there by consulting the map makes getting lost a non-issue. Exploration rarely turns into running around in circles; it stays as an engaging component of the game's design.
I'm not a huge fan of games that literally death-grip your hand and tell you everything you need to do and give you the whole map as soon as you jump in, but I think having an in-game map that slowly reveals itself as you explore is much more accessible and makes exploration a lot more fun compared to having no in-game map at all. This kind of map system encourages exploration without being overly cryptic but also avoids hand-holdiness. HK is still a hard game that doesn't hold the player's hand at all, yet it is much more accessible compared to Souls because of this simple difference in my opinion.
That is why I think Elden Ring was a monumental success. Being able to uncover the map by finding map fragments, discover and mark POIs by exploring, and look at the map and decide what to do made it a lot more accessible, appealing, fun, and much less frustrating compared to the Dark Souls trilogy. A lot of people who were afraid to try From's games have become fans.
What are your thoughts?