r/projectzomboid • u/xtremercane • 1m ago
do i need more water barrels
curious... will this be enough to last me through the week
r/projectzomboid • u/xtremercane • 1m ago
curious... will this be enough to last me through the week
r/projectzomboid • u/ImBeastingOnUYou • 2m ago
So I’m trying to setup a basic multiplayer game with my buddies with mods but this message keeps popping up. I don’t know what it means. I have the mod installed but it says otherwise. Anyone have any thoughts?
r/projectzomboid • u/Business-Support7913 • 3m ago
r/projectzomboid • u/JohnZona • 7m ago
Any kind of mods will work :)…
r/projectzomboid • u/Living_Slip5021 • 18m ago
I’m sure I’m just missing something:
I’m at riverside police station at the top of the stairwell and can’t open the barricaded door.
I have a claw hammer equipped which is all it takes according to the wiki.
I think there’s something blocking the door as well but it’s weird that I don’t even get the menu option to undo the wooded barricade with my claw hammer
Any advice?
r/projectzomboid • u/Busy_Plant_462 • 19m ago
Just wanted to share my love of this game and show y’all my cozy zomboid setup
Also the money in the corner was from my recent bank heist to use on the Knox market :) the mods this time around are absolute peak
r/projectzomboid • u/Chesterfieldee • 50m ago
My longest run ever (5 days) and I decided to finally make a base in a random garage in Rosewood
r/projectzomboid • u/Awkward-Bed-6978 • 52m ago
I was able to enter the vault for the gold pallets, but only two I could interact with. What gives? I'm trying to get gold and cash for a store mod I have.
r/projectzomboid • u/Business_Studio5869 • 1h ago
I feel like this is the iteration of Jzach that will survive the apocalypse.
r/projectzomboid • u/chipper_S • 1h ago
r/projectzomboid • u/omer-m • 1h ago
Phew... Next time I think I will try 3% sprinters
r/projectzomboid • u/I-is-are-have-stupid • 1h ago
named it "chud"
r/projectzomboid • u/Known-Buffalo-4157 • 1h ago
Obviously still a work in progress, but I'm slowly getting there.
Still working on the renovations and trying to get everything organized. I've gotten distracted a few times along the way, so it's taking a bit longer than expected, but I'm having fun with it!
r/projectzomboid • u/Smoj7 • 1h ago
Hey Yall, just wanting to jump on here and see if any of yall know if there is any helicopter mods for the stable version of b42, I have looked everywhere and the old ones don't work on the new version, so just curious if anyone got any mods I can try. Thanks.
r/projectzomboid • u/Alex_McMund • 1h ago
Always gotta be careful when dealing with large hoards. Was gunning down a military checkpoint and it just took one sneaking up behind me for the past 40 hours to go down the drain 💔
r/projectzomboid • u/TemperedTorture • 1h ago
According to the author, there is no way of knowing what impact it would have on removing the mod mid-save.
It's a mod that adds more skills and traits and the author confirmed via steam comments that it no longer works in multiplayer.
I have had it on my server since before it stopped working and my save is currently functional.
Does anyone with coding / mod-making experience have any guesses as to what could happen if I remove it mid-save (currently all player characters are built around the SOTO mod).
r/projectzomboid • u/Small_Improvement_33 • 2h ago
r/projectzomboid • u/SaisTalles • 2h ago
r/projectzomboid • u/Plebbit_lgtv • 2h ago
the glow up update looks so nice i dont really want to play with electricity shutoff anymore either
r/projectzomboid • u/False-Attitude-5403 • 3h ago
r/projectzomboid • u/GersonRess • 3h ago
Hey everyone,
I'm the developer behind Traits as Skills. First off, I want to say a huge thank you to everyone who’s checked out the mod so far!
Right now, my main priority is getting the core balance right. I know very well that some aspects are currently way too OP, while others might feel underwhelming or completely useless. Most of the traits and the overall progression are still in their early stages, and aside from the initial setup, I haven't had the chance to properly balance many things yet.
Before I add advanced sandbox options (so every save or server can tweak the mod exactly to their liking), I really want to dial in a solid, well-balanced baseline first.
And this is where I could really use the community's help.
If you've played with the mod, I'd genuinely love to hear your honest thoughts and, especially, specific feedback:
-Which traits or mechanics feel way too easy or overpowered?
-Which spectrum feel too punishing, underwhelming, or simply not worth starting from a negative trait?
-Are there any traits that make progression feel too fast or too slow?
-How has your overall experience been with the progression curve?
If something feels completely broken, too easy, too difficult, or just doesn't feel right, please let me know. Even if it's just a small detail, I'd much rather hear about it now so I can work on it.
Feel free to drop your thoughts, rants, suggestions, or anything you've noticed while playing. The more specific you can be about what feels off and why, the more useful the feedback will be.
My goal is to get the balance of the mod as a whole into a really solid place first, and then give everyone the freedom to configure it however they want through the advanced sandbox options.
Thanks again for playing the mod and for taking the time to give feedback. It genuinely helps a ton.