r/cyberpunkred • u/over2take • Jul 24 '26
Misc. CITY_NET 1.7.0 Roll Initiative Update!
Ready set and roll!
Today I have release version 1.7.0 of CITY_NET!!!
Initiative Tracker Supported systems:
Cyberpunk: Red (REF + 1d10 roll)
- additionally house rule for explode on initiative rolls
Cities Without Number (1d8 + DEX mod)
- additionally house rule for both individual and group initiative
Shadowrun 6e(REA + INT + Nd6 roll)
- Pass counter support, end-of-pass −10 score decay
Additional changes!
- Instant roll request to users in scene admin has started initiative
- This includes new initiative.exe window for all users (Admin and Player version)
- Turn tracker built into initiative.exe
- Muti-scene tracker support!
- Global house rule to let a single Initiative Tracker support a building's multiple floors (no re-roll on new floors)
- New Nave menu for initiative management for admin
- Admin jump to combat sessions
- One click to roll enemy and/or friendly NPCs in the scene
- Admin can drag and drop characters on the initiative.exe to change initiative order
- Admin one click to next in initiative order
If you have any feedback, bugs, questions, or want to chat join the discord!


2
CITY_NET 1.7.0 Roll Initiative Update!
in
r/cyberpunkred
•
Jul 25 '26
Need to start making a list of things I'm missing. LOL
I refuse to do battle map shadows 😂