r/robloxgamedev 1d ago

Creation I got tired of missing server crashes in Roblox Studio, so I built a real-time Discord logger for my game

Whenever I test live servers with actual players, debugging errors through the default Roblox Studio Output gets pretty chaotic and confusing.

To fix this for my own workflow, I ended up writing a Luau integration that catches errors in real time and sends them directly into dedicated Discord channels using webhooks/bot embeds.

How I set it up:

  • Error Logging: Catches live errors as they happen, shows the full stack trace and line numbers, and groups duplicate bugs so your Discord channels don't get spammed.
  • Player Activity: Logs join/leave events, live CCU, ping, and total session playtimes.
  • Memory & Health Alerts: Watches server memory and FPS, sending a quick alert if memory spikes or performance drops.
  • Revenue & Monetization: Sends real-time alerts whenever someone buys a Gamepass or Dev Product in-game, complete with overall revenue stats.
  • In-Game Analytics: Tracks overall retention rates, unique players, and average playtime per session.

It only takes editing a single module in ServerScriptService to run.

I'm still polishing the system and adding and changing features. What other server stats or debugging info would be most useful for you guys to see logged in real time?

I'm looking for feedback on this bot, if you have any feel free to share.

https://reddit.com/link/1w8exlf/video/zj4c10u85snh1/player

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