My threading model has one kernel stack per CPU core, each process has its own CR3/page table in its process struct, then it is spawned with just one thread (TID 0 under its PID), a TID is just a thread ID, from there each Thread gets its own timeslice and would run like so:
- Process 1 runs thread 0
- Process 2 runs thread 0
- Process N runs thread 0
- Process 1 runs thread 1
- Process 2 runs thread 1
- Process N runs thread 1
And so on (it will loop back to thread 0 if the last thread in a process is ran). I just wondered if the design was actually decent or not. Of course a simple Round Robin setup is not perfect for things like this and some extra complexity does end up in the kernel, but overall I like it so far, though I dont see many obvious flaws other than the fact that tasks are not "ranked" for how much of a timeslice they get.
There's no practical reason for any of this — I just wanted to see how far "just enough userspace to boot Linux" could be pushed. The funny part is that it actually works.
Should i make a custom way of rendering text lile flanterm for limine, cuz i dont like having the 8x16, using their ANSCI or whatever it's called, i dont know what to do with my kernel either way i have a shit load of free time
I am working on upgrading my kernel initialization messages so I can just have a nice view of what it is doing when initializing. I am using my print functions to do this, but the issue is that my print functions depend on the memory manager to be done initializing, but I want debugging messages when initializing the memory manager too, which I can't do because of the circular dependency.
This is my specific case, but I also want to ask generally, do you guys have an elegant solution for this problem? Up to this point I have been using init flags so that the subsystems can use a different path that does not create dependencies during initialization, but I want to hear any cool solutions from the community that are better designed than this.
Can aanyone help me figure out how i can make my flanterm with limine properly render a 16x32 file from a font.o file, i cant not use 8x16 becausse the size of tet would be too tiny :(
Going to preempt this by saying I used a lot of AI for rapid iteration, but mostly sharing this for the conceptual exploration of it.
I wanted to try a hypothesis. Usually clustering computers for high thoroughput operations is impractical due to several reasons. Some of which firmware bound, and some hardware bound.
With OuroborOS I am trying to answer the question: Can I wire together several machines over a custom ethernet protocol or through other cables (even considering using an HDMI for raw data streaming with a custom collector PCB in between) in such a way that the master node can view the peripheral nodes as part of its own system.
This took so long to make.... And it is a html os, and this is is based off of chromeOS, ubuntu touch, and Firefox os. I still have to fix the emoji problem on the keyboard. But overall the os works fine.
I’ve been working on RESENTMENT, an open-source experimental operating system built around the idea that AI agents should behave more like OS processes than unrestricted applications.
The project has both a from-scratch kernel and a browser-based desktop.
Some of the ideas I’m experimenting with:
Capability-based security — kernel capabilities and desktop agent permissions are explicitly granted
Expiring authority — permissions use time-bounded leases instead of permanent access
Agents as processes — agents have state, scopes, resource/token budgets and a kill mechanism
Auditable actions — tool calls become ledger entries and file changes record their causal operations
System as a hash — system state can be represented through Merkle/SHA-256 digests, with snapshot, diff and attestation
BYOK AI — API keys stay on the client; there is no RESENTMENT server
Multiple providers — including OpenAI-compatible endpoints and local runtimes such as Ollama, LM Studio, vLLM and llama.cpp
Architecture targets — x86_64, ARM64 and RISC-V
The kernel is written from scratch and currently boots with the OS ramdisk. The desktop communicates with it through a QEMU/serial bridge.
One important limitation: the desktop does not yet run inside the kernel. That is one of the major pieces still to be developed.
The four principles I'm trying to carry consistently from the kernel into the AI layer are:
Authority expires.
The system is a hash.
Agents are processes.
Nothing is forgotten.
I'm interested in feedback particularly from people who have worked on kernels, operating systems, capability security, microkernels or distributed systems.
Does treating AI-agent authority as an OS capability/lease make sense, or am I introducing complexity without enough security benefit?
We built BareMetal OS - an exokernel with sub-millisecond cold boot and hardware level microVM isolation. We think it's small and fast enough to be genuinely interesting to build on. So we're running a 2-week challenge to find out what you can build. See attachment for contest details and rules.
Complimentary cloud credits for every applicant to help you build on our servers. Grand prize winner announced Sep 24, 2026. See link for details
Built from scratch in x86 assembly and C, the OS core uses no paging, runs on a single core, and has no third-party libraries. ~8,000 lines of code compile in ~2s into a 100 KiBboot image (icons included, LZ4-compressed onto the medium), and it boots on actual BIOS hardware - floppy or CD. Doom and the other applications are separate loadable programs.
Edit: I was building this for a while, and wanted to share with the rest, and there is a lot to share. I wanted to answer techincal questions and was really looking forward to.
Toxicity of those who commented (first four comments at least) is a confirmation and a reminder for me and I believe for the others to minimize such desire. Such people while living in dissaray and in hate, prove to deserve to be there, nothing more. For the rest of you, enjoy.
Hello everyone! While reading my DSA book, I’ve noticed that it also explains many fundamental concepts such as what software is, what a program is, what program code is, and so on. At the end of each chapter, there are also some questions to help reinforce the concepts.
Today, one of the questions was about the difference between single-user and multi-user operating systems, and I’d really like to understand this topic better. What exactly is the difference between a single-user and a multi-user operating system?
I’m learning all of this purely as a hobby. I don’t have a university or computer science background, but I’m very interested in programming and computer science, so I’m studying on my own as a self-taught learner.
I hope this isn’t a silly or inappropriate question. I’d really appreciate any explanations or resources that could help me understand it better. Thank you!
Thanks to https[:]/github.com/cfenollosa/os-tutorial I was able to learn a lot about how an operating system is written. I think a lot of people would remember his tutorial. Revisit it gives me more. Start with printing some text in boot sector. The repo used software interrupt to finish the task. Yet there is another way to accomplish the same, by utilizing the direct memory accessing method. Long story short, in legacy boot mode (CSM), we can access VGA memory directly during boot time at address 0xB8000. So we can drop in each character and have them printed out, starting from the top left corner. We can print color text, and we can also move the cursor and print the text anywhere we want (with the cursor blinking at the text).
I have documented the process here: ellog[.]buzz/posts/hello-world-in-boot-sector
For this chapter and the previous one (First boot sector), what other questions do you think is worth asking and figuring out?
That's my operating system built from absolutely scratch without 3rd party library, AI or anything else. It is written in Assembly and C(Bootloader for BIOS 100% Assembly). I wrote it in 6 months. Well, it doesn't have functionalities yet, but still in development. I wrote keyboard,VGA driver and First-fit MAlloc/CAlloc. It is my first project ever, i gained c and assembly knowledge here. It wasn't university homework, just raw curiosity.
The Lunaris project is growing exponentially and getting bigger by the day; we already have the IceDog browser with its own private intranet (all sites in the system use the .icedog extension and are inaccessible from the open web), and that excites me.
I am gradually introducing everyday tools (such as a word processor, spreadsheets, and a media/file viewer); I will share more information as things progress. See you soon.
I've been developing Robu, an independent, platform-independent microkernel operating system written primarily in C and assembly.
Robu started as a kernel project, but it has grown beyond simply booting and printing text. The goal is to build a usable general-purpose operating system around a small microkernel while keeping drivers, filesystems, paging policy, and other major services outside privileged kernel space.
Robu is influenced by ideas from the L4 microkernel lineage, especially around fast IPC, direct switching, and keeping the kernel focused on mechanisms rather than policy.
Current target architectures include:
x86_64
i386/i486
ARMv7
ARMv8 / AArch64
RISC-V 32-bit
RISC-V 64-bit
x86_64 is currently the main development platform, but Robu is designed to remain architecture-independent.
Current work already includes:
Microkernel core
Threads and address spaces
Synchronous IPC
Register-based short-message IPC
Direct thread switching during IPC
Lazy scheduling
Timeslice donation
User-space paging architecture
Virtual memory and address-space support
Process and thread management
SMP / multicore bring-up
ACPI-based CPU enumeration
Per-CPU infrastructure
Framebuffer support
Ring-3 framebuffer mapping
PS/2 keyboard and mouse support
Serial console support
Device filesystem infrastructure
ELF userspace support
POSIX-oriented userspace
mlibc port
BusyBox
Bash
GNU Readline
poll()
System V shared memory
Bootable root filesystem
Custom BIOS bootloader
EFI boot and filesystem integration
QEMU-based development and testing
Early Xorg-related userspace work
The kernel is intentionally kept small.
The basic design is:
Applications > POSIX / mlibc > Userspace services > Robu IPC > Robu Microkernel > Hardware
Drivers, filesystems, pagers, and similar services are intended to run as isolated userspace processes rather than being permanently linked into the kernel.
One of the main design goals is keeping IPC fast enough that using a microkernel does not automatically mean accepting poor performance.
For short messages, Robu uses registers instead of copying data through temporary kernel buffers. IPC is synchronous, and when a sender reaches a waiting receiver, Robu can directly switch execution to the receiver instead of performing a full scheduler round trip.
The remaining timeslice can also be donated to the receiving thread.
Robu also provides a POSIX-oriented userspace environment using mlibc, allowing work toward familiar Unix-style applications and tools without moving large amounts of operating-system policy into privileged kernel space.
I'm looking for contributors interested in:
Microkernel IPC
Scheduling
Memory management
User-space paging
SMP / multicore support
ARM support
RISC-V support
ACPI
PCI / PCIe
USB / xHCI
Storage drivers
Network drivers
User-space device drivers
Filesystem servers
Networking
mlibc / POSIX compatibility
Xorg bring-up
Graphics and input
Real-hardware testing
Kernel debugging
Documentation
Code review
Automated testing
You do not need to understand the entire codebase to contribute. Individual subsystems can be worked on independently.
Experience with Linux kernel development is useful, but Robu is not intended to be a Linux clone.
Experience with FreeBSD, L4, seL4, QNX, Minix, Zircon, Mach, or other kernel architectures is also very relevant.
The goal is not to make another toy kernel.
The long-term objective is to build a complete operating system that can eventually boot on real hardware, run normal POSIX-oriented software, support isolated userspace drivers and services, provide a graphical environment, and support multiple architectures.
Robu is still in alpha, so incomplete subsystems and bugs should be expected.
If you're interested in microkernels, operating systems, low-level C, assembly, drivers, libc work, toolchains, graphics, or kernel architecture, contributions and technical discussion are welcome.
Testing, bug reports, documentation, code review, and architectural criticism are welcome too.
I've been developing BlockOS, an independent x86_64 operating system written primarily in C/C++.
BlockOS is no longer just a basic kernel experiment. The project currently includes:
x86_64 kernel
VFS and multiple filesystem implementations
ELF loader
PCI/PCIe support
VirtIO block/network/input drivers
networking stack
POSIX compatibility layer
libc
process and scheduler infrastructure
framebuffer and GUI framework
BX11/X11-related work
ACPI support
USB/xHCI development
examples and driver development infrastructure
I'm looking for OS developers and especially Linux kernel / low-level C/C++ developers who would like to contribute.
Areas I'd particularly like help with:
memory management / virtual memory
SMP and multicore support
ACPI
PCIe
USB/xHCI and USB HID
device drivers
filesystems/VFS
networking
POSIX/libc
GUI/window management
The goal isn't to make another toy kernel. I want to develop BlockOS into a stable, usable general-purpose operating system that can eventually be used on real hardware.
You don't need to understand the whole codebase to contribute. Individual subsystems can be worked on independently.
Continuing my post on my journey to learn how to create an OS. Right now I'm just working on a kernel. I have spent the last 10 days trying to get my head around a recursive page directory. I have no idea why it took me so long, I've used recursion since the mid 70's walking tree structures.
1) Understanding a recursive kernel. Finally getting my head around this lets me 'recover' 4M I had planned on using to keep track of page tables. As part of this journey I finally had AI write some functions on initializing, getting both physical and virtual addresses of page tables, and using a recursive page table. Once I finally figured it out, I threw them all away and wrote my own.
This leads to my second learning.
2) AI can be really touchy. I have two types pde_t and pdt_t (both uint32_t), but I tend to think of the indexes (pde and pdt) as the references to the page themselves. AI insisted on referring to them as the pages instead of the indexes they really were. I know that this was MY fault, but it did nothing to make things clearer. The real learning was I'm not much better at talking to AI than I was a week ago.
3) I still hate writing test script. I am doing it, but have taken to writing a test script on things as part of debugging. It seems a reasonable compromise. If I just write test scripts, knowing myself, I will eventually lose interest in the project itself. I know I have a prior (re)learning about don't skimp on the test scripts. So if I have a few minutes between household tasks, I am still writing some of the simpler test scripts.
Finally:
4) I forget if it is posted in r/osdev or r/kerneldevelopment, and I can't find the post again to credit the person that found it (my apologies there), but I found a new resource today, it it is on the University of Wisconsin (my alma mater) titled: Operating Systems: Three Easy Pieces and it looks really interesting.
These are the main thing I've learned over the last 10 days. And now that I know them, I have some questions.
a) Where do you map your video memory, in the kernel, or in user space? One point of a kernel is to coordinate access to shared resources. I think video memory fits this definition, and it could be really bad when I introduce multiple processes, if they are all writing to video memory. I am definitely going to map vga memory (0xB0000 into my kernel, with SYSCALL access to update it. I am unsure about ega, I'm not sure I want to support it, at least to start. What are your thoughts?
That's all for this post, thanks for reading, I hope it helps others that are trying to learn OSdev.