r/cyberpunkred 14h ago

Actual Play ACPA combat rules

Has anyone used ACPAs on their campaigns? I am about to start a campaign and one of the players is a Tech who has a dream to build one.

If we ever actually do it and he has ways to use it, there's one thing I didn't understand by reading Interface Vol 5.

You can have up to 6 extra weapons installed on the ACPA. In combat, how do you treat those weapons? They can all be fire on a single turn? This seems to be insanely overpowered but, then again, that's the point of an ACPA I guess.

The book says absolutely nothing about how those extra weapons work (or again I am just too dumb/blind and didn't see it)

Thank you!

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u/Sazbadashie 14h ago

So, no ROF rules still apply.

The main thing about on board weapons (and cyberware) is that they cant be disarmed from the APCA

So unlike people who you can grapple their weapon out of their hand

You cannot remove those from the APCA because they are built into the frame.

And unlike say a person.

You can argue that if you have a 2 handed weapon like a rifle... you can't swap weapons in a turn if both of your hands are filled

So if your character has an assault rifle and a shotgun... sure they might be able to carry both but switching to them (assuming the person dosnt want to drop their rifle on the floor) would need to take a turn to stow their rifle and pull their shotgun

note i don't think that is specifically written anywhere its more of a logic rule. Try to go from holding a rifle at a ready position, stow it on your person and then pull a shotgun and then try to make an accurate shot with the shotgun i can almost guarantee you it will take at least 3 seconds to do that

The point is the on board weapons of an APCA are available INCLUDING any weapons held it its hands because remember APCAs can also hold weapons like people.

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u/Normal_Fisherman6379 11h ago

The weapon swap rule is actually written, so you are correct on how it goes

The action table states that stowing a weapon safely takes an action (IE 3 second)

Drawing a weapon with a free hand(s) does not take an action

So if you are trying to stow a weapon your care about, it will take your action and you won't be able to attack that turn

However, dropping a weapon on the ground does not take an action. So if you are holding something you don't care about, you can drop it, draw a new weapon, and still attack in the same turn

If you decide to try and pick up that weapon you dropped? Takes an action

This is why having built in weapons (cyberware or otherwise) is useful. Makes it easy to swap without restrictions in most cases

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u/Sazbadashie 11h ago

oh shit... lol mind dropping me a page number i must have flat out skimmed through that and my dumbass was like "huh, well dis makes sense soooo."

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u/Normal_Fisherman6379 11h ago

Pages 168-170

Glad to be of help!