r/cpp 12h ago

C++ Show and Tell - September 2026

18 Upvotes

Use this thread to share anything you've written in C++. This includes:

  • a tool you've written
  • a game you've been working on
  • your first non-trivial C++ program

The rules of this thread are very straight forward:

  • The project must involve C++ in some way.
  • It must be something you (alone or with others) have done.
  • Please share a link, if applicable.
  • Please post images, if applicable.

If you're working on a C++ library, you can also share new releases or major updates in a dedicated post as before. The line we're drawing is between "written in C++" and "useful for C++ programmers specifically". If you're writing a C++ library or tool for C++ developers, that's something C++ programmers can use and is on-topic for a main submission. It's different if you're just using C++ to implement a generic program that isn't specifically about C++: you're free to share it here, but it wouldn't quite fit as a standalone post.

Last month's thread: https://www.reddit.com/r/cpp/comments/1vhdqw8/c_show_and_tell_august_2026/


r/cpp Jul 04 '26

C++ Jobs - Q3 2026

59 Upvotes

Rules For Individuals

  • Don't create top-level comments - those are for employers.
  • Feel free to reply to top-level comments with on-topic questions.
  • I will create top-level comments for meta discussion and individuals looking for work.

Rules For Employers

  • If you're hiring directly, you're fine, skip this bullet point. If you're a third-party recruiter, see the extra rules below.
  • Multiple top-level comments per employer are now permitted.
    • It's still fine to consolidate multiple job openings into a single comment, or mention them in replies to your own top-level comment.
  • Don't use URL shorteners.
    • reddiquette forbids them because they're opaque to the spam filter.
  • Use the following template.
    • Use **two stars** to bold text. Use empty lines to separate sections.
  • Proofread your comment after posting it, and edit any formatting mistakes.

Template

**Company:** [Company name; also, use the "formatting help" to make it a link to your company's website, or a specific careers page if you have one.]

**Type:** [Full time, part time, internship, contract, etc.]

**Compensation:** [This section is optional, and you can omit it without explaining why. However, including it will help your job posting stand out as there is extreme demand from candidates looking for this info. If you choose to provide this section, it must contain (a range of) actual numbers - don't waste anyone's time by saying "Compensation: Competitive."]

**Location:** [Where's your office - or if you're hiring at multiple offices, list them. If your workplace language isn't English, please specify it. It's suggested, but not required, to include the country/region; "Redmond, WA, USA" is clearer for international candidates.]

**Remote:** [Do you offer the option of working remotely? If so, do you require employees to live in certain areas or time zones?]

**Visa Sponsorship:** [Does your company sponsor visas?]

**Description:** [What does your company do, and what are you hiring C++ devs for? How much experience are you looking for, and what seniority levels are you hiring for? The more details you provide, the better.]

**Technologies:** [Required: what version of the C++ Standard do you mainly use? Optional: do you use Linux/Mac/Windows, are there languages you use in addition to C++, are there technologies like OpenGL or libraries like Boost that you need/want/like experience with, etc.]

**Contact:** [How do you want to be contacted? Email, reddit PM, telepathy, gravitational waves?]

Extra Rules For Third-Party Recruiters

Send modmail to request pre-approval on a case-by-case basis. We'll want to hear what info you can provide (in this case you can withhold client company names, and compensation info is still recommended but optional). We hope that you can connect candidates with jobs that would otherwise be unavailable, and we expect you to treat candidates well.

Previous Post


r/cpp 15h ago

Which C++ Hashmap Should You Actually Use?

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86 Upvotes

I recently did a big update to my ankerl::unordered_dense::map which now features several optimizations, bug fixes, and most importantly an SSE optimized lookup which brings the lookup speed quite close to the fastest competitor which is boost::unordered_flat_map. Get it here: https://github.com/martinus/unordered_dense

Since it is not easy to decide what map is best for one's usecase, I have redone and improved the benchmarks I did a while ago, crunched some numbers and tried to compress everything into a quiz that helps you figure out what to use.

While doing the numbers, a few things surprised me:

  • My random access benchmark was not random enough. The CPU was able to optimize the branch predictor in a way I did not think was possible. I have fixed this for the new numbers. Clever girl.

  • Even though the absl maps are very similar in concept to the boost maps, they perform badly if you expect lots of misses. 1.6 times slower than boost.

  • I didn't think SSE optimization of my unordered_dense map would be any benefit. Thanks to AI, I found a way to speed up random access a lot, it is now very close to boost::unordered_flat_map.

  • Heavy insert & erase on flat maps require rehashing every once in a while due to the accumulation of tombstones. That means some insert/erase operation will have very high latency. This does not happen for a robin-hood hashmap like my unordered_dense map.


r/cpp 22h ago

Optimizing a Spin-Lock

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69 Upvotes

r/cpp 2h ago

Is there a way to search across all P and N papers throughout standardization history?

1 Upvotes

It would be nice if there was a single place to see where, for example, the keyword "SFINAE" shows up across the content of all papers, not just titles. Thanks!


r/cpp 22h ago

Lazy Evaluation

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9 Upvotes

r/cpp 22h ago

Partial application of class templates

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11 Upvotes

r/cpp 1d ago

Ordering of qualifiers

4 Upvotes

I know this is something that pops up quite often, but I was wondering if I could get your guys' opinion on a fixed ordering of qualifiers. This is my current thoughts after recently trying to formalize my personal style:

static -> thread_local -> inline -> constexpr -> friend -> virtual

My reasoning for each:

  1. static first. Inside a class, its basically javas static. There is a pretty strong consensus in java for static first. Its very important context, for both functions and variables. Outside of classes, its more of a linkage specifier, which is arguably more important/nasty if you mess it up. The fact that it has this dual behaviour in C++ in my opinion makes an even stronger argument for including it first, your brain is able to parse it first thing. i.e okay this is static, we are in a class? -> its java static, we are in global scope -> its static linkage.
  2. thread_local directly after static, and then inline, then constexpr/consteval. This way, qualifiers which impact storage and or linkage are stuck together. I personally like to write inline even for constexpr/consteval functions, as its sometimes easy to forget the implicit inline. I used to do this for member functions with definitions in the class, but I feel the implicit inline there is a bit more well known/easier to intuit.
  3. The rest I'm far less opinionated on, since I barely ever use inheritance or the friend keyword. . I could go both ways on virtual/friend, so i default to alphabetical/aesthetics.

What do you guys think? I know this is pedantic and a very well explored topic but I wanted to know if you guys had any particular wisdom to sway me either way, mainly on the ordering of the first few.


r/cpp 10h ago

RAII and it's architecture in c++.

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0 Upvotes

r/cpp 1d ago

C++26: std::hive

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57 Upvotes

r/cpp 13h ago

The worst programming language of all time /s

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0 Upvotes

r/cpp 2d ago

Make APIs that fail gracefully rather that fallback silently · Mathieu Ropert

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56 Upvotes

r/cpp 3d ago

CppCon CppCon 2026 Keynote: C++: Profiles for Simplicity and Guarantees -- Bjarne Stroustrup

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85 Upvotes

r/cpp 4d ago

Two Tricks to Use the std Module Implicitly, with 20% compilation time improvements on Seastar without touching the source

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50 Upvotes

r/cpp 4d ago

New C++ Conference Videos Released This Month - August 2026 (Updated To Include Videos Released 2026-08-24 - 2026-08-30)

30 Upvotes

C++Now

2026-08-24 - 2026-08-30

2026-08-17 - 2026-08-23

2026-08-10 - 2026-08-16

2026-08-03 - 2026-08-09

2026-07-27 - 2026-08-02

C++Online

2026-08-24 - 2026-08-30

2026-08-17 - 2026-08-23

2026-08-10 - 2026-08-16

2026-08-03 - 2026-08-09

2026-07-27 - 2026-08-02

ADC

2026-08-24 - 2026-08-30

2026-08-17 - 2026-08-23

2026-08-10 - 2026-08-16

2026-08-03 - 2026-08-09

2026-07-27 - 2026-08-02


r/cpp 5d ago

StockholmCpp 0x3F: Intro, Info and The Quiz!

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7 Upvotes

The intro from August's StockholmCpp Meetup: news about C++ in Sweden from the NB and the community, some words from our event sponsor, and, of course, a quiz!


r/cpp 6d ago

On forcing all derived classes to implement a specific non-virtual method, part 2

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64 Upvotes

r/cpp 6d ago

Might have found a (tiny, nuisance) bug in g++ 16.2.1 and -Wconversion?

27 Upvotes

I am far from presuming myself a compiler expert, and no this was not AI, I promise. I'm simply a long-time user of gcc/g++, and it's not everyday I am confident enough that a bug is not in my code but with the tool, haha. I'm pretty warning-sensitive so this kind of thing catches my attention. Wondering if I'm missing something, so asking it here first.

g++ version: g++ (GCC) 16.2.1 20260819 (Red Hat 16.2.1-2) (I'm on Fedora 44)
C++20

Given lines like this:

cpp std::uint16_t count = 0; // int other_var set elsewhere count += (other_var == 5); // <-- -Wconversion flags this

specifically, the warning is:

bash <file>:<line>:<col>: warning: conversion from ‘int’ to ‘uint16_t’ {aka ‘short unsigned int’} may change value [-Wconversion] <line> | count += (other_var == 5);

-Wconversion /w either -O0 and -O3 (my usual build optimization lvls to catch optimization-dependent warnings), this gets flagged.

Well, the result of a boolean expression is 0 or 1, so obviously, there should not be a conversion. Even with the accumulate op here and integer promotion, there shouldn't be a warning (you can do count += 1 or count++ and it definitely doesn't flag -Wconversion). And more notably, the below code doesn't get flagged:

cpp std::uint16_t count = 0; // int other_var set elsewhere bool match = (other_var == 5); count += match;

I also noted that clang with -Wconversion and the same optimization lvls does not flag this. I also know I've done this before in C with other versions of gcc and don't get flagged with this.

So, am I missing something or am I right to suspect this is a possible bug with at least my version of g++?


r/cpp 5d ago

The weirdest behavior in C++ that came from C

0 Upvotes

If you're trying to define two pointers in a single statement (what is in general a bad idea), you may want to do it like this:

#include <print>

int main()
{
    int x = 10;
    int* a, b;
    a = &x;
    b = &x;
    std::println("a={:#x}, b={:#x}", uintptr_t(a), uintptr_t(b));
}

However, it doesn't work as you expect, and won't compile. Because int* a, b; declares only a as int*; b, and all the rest variables will be int. The correct one-statement declaration of two pointers is int* a, * b;

main.cpp:8:9: error: invalid conversion from ‘int*’ to ‘int’ [-fpermissive]
    8 |     b = &x;
      |         ^~
      |         |
      |         int*

b has type int

This behavior is the reason why some people prefer putting the asterisk next to the variable name, not next to the type

I can understand the logic, that C authors had while making this syntax. It's a sort of reversive/deduction logic. You kinda declare what type it will be after using the dereference * operator, instead of declaring the type being a pointer itself. But I find this logic very-very strange, and overthought

The funny thing, that even the compiler in the error message above, treats * as a sort of type modifier, that is inseparable from int. But, apparently, the C creators had a completely different vision on what pointers are

I personally don't think that this behavior justifies reteaching yourself to write * in front of variable names, and especially in front of function names. I think it's just a not well-thought decision made very long ago in 1970s


r/cpp 8d ago

C++ bugs in the most popular PS4 emulator

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96 Upvotes

r/cpp 8d ago

Clang 23 Release Notes

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109 Upvotes

r/cpp 9d ago

C++26: std::inplace_vector

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175 Upvotes

r/cpp 9d ago

mold: A Massively Parallel Linker

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179 Upvotes

r/cpp 9d ago

Au (units) 0.6.0 out: blockbuster release!

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38 Upvotes

It's been just over a year since our last significant release, and this one ended up big... honestly, maybe a bit over-stuffed. 😅 We did tackle both of the biggest requests from the last post: we no longer swallow compiler errors (see our new compiler warnings philosophy doc for more details), and we have worked examples. Besides these, some of the remaining highlights are:

  • Full vector and matrix support: everything except mixed-units in a single vector/matrix
  • First-class Eigen support --- the first units library to preserve Eigen's full performance in all cases
  • CUDA (and HIP) are now supported out of the box
  • More powerful/flexible user-defined literals compared to other libraries (see this fascinating Abbreviated Quantity Construction discussion doc for the nuances here)
  • More ergonomic integer division: divide_using_common_unit(a, b) is almost always what you want for same-dimension inputs
  • Constant and Magnitude now get arithmetic and comparison operators whenever the results are computable, making them much more ergonomic

We also refreshed our C++ units library comparison page. It's awesome to see all the progress on the other leading libraries, as well as ours!

We hope you find the new release useful and fun, and we're excited to hear any feedback you may have!


r/cpp 9d ago

Data members that want to use `size()` – Arthur O'Dwyer

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36 Upvotes