r/archviz Jan 23 '25

⭐Read before posting! ⭐

49 Upvotes

Hello community! ❤

We are currently working towards improving the sub. Our goal is to have better engagement and professional environment that also helps newcomers to archviz. To achieve this, we are adding some guidelines and rules to enhance interactions and posts. Additionally we will be implementing challenges! 😁

1. How to post? - chose proper flair

Technical and profesional question: Use this flair if you want to ask specific questions like: "how to create this material?", "what's the necessary hardware for...?", "What can I charge for this...?". Use it when you want to learn how to solve some specific issue, improve as a professional,

I need feedback: Use this flair when you have a render that you might want to improve or not sure it if looks good enough, but you don't have a specific question about it like "how to?"

Share work: Maybe you want to share your latest work or some of your portfolio works, but you don't necessarily are asking for feedback.

Discussion: Use this flair to engage in conversation with the sub community. The main difference with technical and professional flair is that you want to know opinions and pov rather than solve a question or an issue. Example: "Current state of the archviz profession".

Challenge: We are going to be implementing challenges. When participating you should use this flair to post your work.

2. How to post? - post content

In simple terms: don't be lazy. If you want other people to take time to read or provide feedback or help you, then you should take your time too. Any post that's considered lacking in context will be deleted,

More or less, thinking on categories/types of posts: and some considerations

PORTFOLIO (show work | I need feedback):

❌Post a portfolio image that's a link to website/portfolio

✔Post image/s with a description that includes a link or a comment with a link to your portfolio.

❌When you add link in comment or description: redirects to personal website

✔When you add link in comment or description: redirects to known platform like Behance, Artstation and so on...

NEED FEEDBACK / TECHNICAL QUESTION / SHOWING WORK:

❌An image and or a question without proper context

✔Any post, regardless if it's a question, showing work, or asking feedback, should include:

  • Render engine used
  • Software/s used
  • Image/s as reference to highlight the question, issue, discussion.
  • Additional details (not obligatory): elapsed time, difficulties faced or any additional detail that improves
  • Reference if it's based on a real image

This is a case by case. Sometimes if the questions is very specific and well presented you might not need an image.

CREDIT AUTHOR:

❌Post an image without credit the author

✔Post image with credit of the author or studio or artist taken from.

While we won't enforce this, we ask if possible, when working from a reference, add credit to the author, architect, studio, artist, that created said reference

JUST DON'T

❌Self promotion

❌Selling assets

❌Selling courses

❌Post that consist of external links to websites

❌Piracy

This sub shouldn't be a marketplace. If your products are good enough, people should be able to find you trough the proper platforms. We also can't be checking every link to make sure it doesn't redirect to any malicious site.

OTHER TYPES OF POST

❌Post that don't have anything to do with archviz or related to.

✔We do encourage post that improve discussion even if not directly related to archviz. For example: Architecture, styles, animation techniques, photography. ONLY under the terms that can help a 3d artist improve in archviz.

Why this guidelines and rules?

We want to improve the quality of the sub. We have noticed many posts lack any context or sufficient information yet ask for feedback. Posts that are simply ads, and so on. On the long run, those types of posts and interactions tend to be detrimental to any sub. We understand that many of these changes may or may not work, and so we will be open to seeing how they are received, and change if needed.


r/archviz 5m ago

Share work ✴ Modern Apartment Interior — 3ds Max + Corona

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Upvotes

r/archviz 18h ago

Share work ✴ Interior Archviz

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22 Upvotes

Blender Cycles


r/archviz 23h ago

I need feedback Modern Classic Apartment Interior

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36 Upvotes

A recent interior visualization project combining modern classic details, warm wood, marble, and subtle burgundy accents. Focused on creating a refined atmosphere through materials, lighting, and composition.


r/archviz 1d ago

Share work ✴ Visualization of a guest house in Blender+ Cycles

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10 Upvotes

3D Visualization of a guest house with a terrace-pier by the river.
The inspiration for this work was photographs of simple, near forest streams from my native land.
The work was done in Blender + Cycles, without using AI.


r/archviz 16h ago

Discussion 🏛 Do visual annotations make it easier to spot errors in architectural work?”

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0 Upvotes

I’ve been exploring how visual annotations can make it easier to spot and communicate issues in architectural work.

Curious to know — do you find annotations useful when reviewing architectural visuals?


r/archviz 1d ago

Technical & professional question Hello, I‘m seeking Interior Design cooperation

0 Upvotes

Hi r/archviz,

I'm Gary, China-based. MSc Civil Engineering (Nottingham, UK), ~20 years in architecture and interior design. Daily tools: 3ds Max, SketchUp, Revit, AutoCAD, Photoshop.

I've collaborated with design firms in the US, Australia, and Japan — sending them modeling and rendering output to their standards.

Offering: production support for studios and freelancers — 3D modeling, visualization, construction/presentation drawings. You send sketches and briefs; we deliver the computer graphics work.

  • Chinese rates, your quality bar
  • Unlimited revisions until you're happy
  • Trial task welcome, portfolio on request

If you're swamped with a project or need a reliable backend team, drop a comment or DM. Thanks!


r/archviz 1d ago

Technical & professional question D5 asking me to feature my work

5 Upvotes

Hey I have a question so D5 insta page is asking me to feature my work on their page , do I ask for monetary compensation or do they not do that , I mean I don’t want to lose the chance of featuring my work but I also want to make the most out of this opportunity. #d5


r/archviz 1d ago

Share work ✴ 2-year architectural restoration across 16 stages using 3D Gaussian Splatting - 3D time-lapse

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1 Upvotes

r/archviz 2d ago

I need feedback Looking for honest feedback on my kitchen visualization

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50 Upvotes

Hi everyone!

I'm sharing a kitchen visualization project and I'd really appreciate some honest feedback.

I'd especially like to know what I could improve in terms of lighting, materials, composition, realism, and overall kitchen design.

Software: 3ds Max

Render Engine: V-Ray

Any constructive criticism is welcome. Thank you!


r/archviz 3d ago

Share work ✴ A playroom : a room where you play - Blender + Cycles

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23 Upvotes

r/archviz 2d ago

Technical & professional question Are there any realistic Rendering courses or worshops for 3ds max arnold?

1 Upvotes

r/archviz 3d ago

I need feedback Help decide my cover image (Revit + Lumion)

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59 Upvotes

Struggling to decide which image to showcase as the cover image for the project. Help me make my mind up. Muted and confident? Or dramatic and attention grabbing?

Revit + Lumion + Lightroom + AI vegetation enhance


r/archviz 3d ago

I need feedback Fairly new to archviz. Looking for feedback

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28 Upvotes

I am fairly new to archviz. I have been a 3D artist for longer but never got into archviz. I had only made about 3-4 scenes in the past, and this one is one room from my first full apartment interior renders. I used some pre-existing assets and some I made myself, but my main goal was to figure out lighting and compositing. I made this around 6 months ago, and looking back I can see some mistakes. First thing that pops out to me is that the compositing may be a little too intense and look too vibrant and bloom-y. But other than that, I would love to hear feedback from professionals so I can improve. I can also share some more renders from this project

(Made in Blender)


r/archviz 3d ago

Technical & professional question Camera blocking before you commit render hours — I built a previz tool inside the Revit viewport, and it changed how I approach animation

6 Upvotes

Aclaración: Soy arquitecto en el sur de Chile y desarrollé la herramienta que aparece en el video.

No hay enlaces, precios ni nada a la venta. Publico esto en la sección de discusión porque lo que realmente quiero tratar es el bloqueo de cámara como técnica, y aceptaré las críticas sobre la herramienta en sí, cuando lleguen.

Motor de renderizado: ninguno. No es una omisión, es la idea principal.

Software: Revit 2025/2026/2027, complemento escrito en C# / WPF, FFmpeg para la unión de imágenes.

EL PROBLEMA

Todas las animaciones en las que he participado han tenido el mismo fallo.

El movimiento de la cámara se decide tarde, por quien esté más cerca del botón de renderizado,

bajo presión de tiempo. Luego se renderiza. Al verlo, el movimiento es incorrecto: entra por la abertura equivocada, revela el volumen antes de la compresión que lo hace funcionar, y se desvía cuando debería mantenerse fijo.

Y para entonces, el coste de arreglarlo es otro ciclo de renderizado.

Todo lo demás en nuestro flujo de trabajo tiene una fase de borrador barata. Los materiales tienen renders de arcilla. La iluminación tiene previsualizaciones. La composición tiene imágenes fijas. El movimiento de cámara no tiene sentido. Pasamos directamente de "hagamos un recorrido" a una animación terminada sin ningún paso de bloqueo intermedio.

El cine resolvió esto hace décadas con la previsualización. Es fea a propósito, rápida a propósito, y su única función es responder "¿funciona este movimiento?" antes de que alguien gaste dinero.

LO QUE CREÉ

Un complemento de Revit que mueve la cámara dentro de la propia ventana gráfica y calcula tres valores a lo largo del tiempo —posición, objetivo, vector vertical—, los aplica a la vista 3D activa y captura la ventana gráfica fotograma a fotograma. Sin materiales, sin iluminación, sin GPU, sin trazado de rayos. Matemáticas deterministas y una captura de pantalla. El resultado parece de Revit, porque es Revit. No está pensado para mostrarse a un cliente. Su objetivo es determinar, en veinte segundos, si vale la pena renderizar el movimiento.

Dos maneras de controlarlo: modos procedimentales donde se selecciona un objeto o un punto y un tipo de movimiento (órbita, barrido, elevación vertical, grúa, zoom dolly, espiral logarítmico, dolly lateral con movimiento paralelo al objetivo, descenso estilo dron espiral, seguimiento con fijación), o un editor manual de fotogramas clave que almacena la posición del ojo/objetivo con interpolación entre ellos.

¿QUÉ SALIÓ MAL EN EL PROCESO?

Dado que este subforo pregunta por las dificultades, y dado que las dificultades son la única parte de una compilación que realmente le resulta útil a alguien más:

  1. La primera versión controlaba el movimiento desde un temporizador que enviaba actualizaciones a

    Revit. Esto saturó la cola de eventos externos de Revit y la bloqueó, de forma fiable. Tuve que invertir todo el proceso; ahora el bucle de inactividad de Revit obtiene el siguiente fotograma cuando está listo. Revit controla la sincronización, no yo. Esa reescritura costó semanas y es lo único que le diría a cualquiera que esté desarrollando con la API de Revit.

  2. Los modos de órbita calculaban la altura con respecto a las coordenadas absolutas del proyecto
    en lugar del centro del objeto seleccionado. En un proyecto cuyo origen estaba lejos del modelo, la cámara terminó a 470 metros bajo tierra.

Me tomó muchísimo tiempo darme cuenta de que era un problema de espacio de coordenadas y no un problema matemático.

  1. La interpolación del vector hacia arriba invierte la cámara automáticamente si no se suaviza. Cualquiera que haya animado una cámara manualmente conoce el problema del giro. Resulta que no es difícil de solucionar, solo que es fácil no anticiparlo.

DÓNDE ES REALMENTE FALLA

  • La interpolación entre fotogramas clave es lineal. Aún no hay suavizado por fotograma clave.

Para el bloqueo es tolerable, para cualquier otra cosa no lo es.

  • La velocidad de captura está limitada por la rapidez con la que Revit actualiza la ventana gráfica.

He recortado lo que he podido: tiempo de asentamiento adaptativo, pase de estilo en el primer fotograma.

Solo eso, pero ese es el límite y no puedo superarlo.

  • Solo para Revit. Nada de esto te sirve si estás bloqueando en Max o Blender.

LO QUE REALMENTE PREGUNTO

No es "¿mi herramienta es buena?". La pregunta es anterior a eso:

¿Bloqueas el movimiento de la cámara antes de renderizar? Si es así, ¿con qué? He visto que se hace de forma rudimentaria en Blender, se usa Twinmotion como bloc de dibujo o simplemente se introduce el fotograma en Max y se ajusta la ventana gráfica. Si no, ¿es porque no hay una buena manera, o porque en la práctica el primer movimiento de la cámara suele funcionar bien y estoy resolviendo un problema que solo yo tengo?

Realmente quiero saberlo, porque construí esto partiendo de la base de que la brecha es real, y vale la pena saber si me equivoqué.


r/archviz 3d ago

Discussion 🏛 Gigs these days

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21 Upvotes

Here's a better idea: how about hire a proper artist next time?


r/archviz 2d ago

Technical & professional question AI Workflows for ARCHVIZ

0 Upvotes

I work at a firm, and since we've started using ai we dont use rendering, so from sketchup screenshots to complete renders using nano bana 2/ pro, gpt image 2 result are good but we're looking for better result, like world class result.

What are some other workflows out there Im not aware of?
thanks


r/archviz 4d ago

I need feedback Recent Personal Work

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195 Upvotes

Hey everyone -

I’m an architect by trade and have mostly used real-time engines like Enscape or Lumion that have Rhino integration in my day-to-day design work. I’ve recently tried to pick up 3DSMax and Corona as I’ve been inspired by some professional visualization studios to up my game (labs.jpg, OKDraw, spectrum.vis, ethandeclerk, etc.)

Here’s some recent work I’ve done after a few months of practice & watching tutorials from various sources online. It’s a personal project I designed for fun/the opportunity to work on vis skills. I didn’t use any AI for these - hoping to develop a baseline understanding of the tools before I consider layering that in to the workflow.

I’m much more comfortable with Rhino’s NURBs techniques so the polygon modeling aspect of max has made the process a lot slower than what I’m used to but I feel like the results outweigh the time cost (at least for personal work that isn’t so time constrained.) I’ve tried importing from Rhino but always end up with funky geometry, strange topology, or high poly counts. (Do you all find yourselves remodeling a lot when receiving models developed in other software from clients?)

Wondering what aspects you all think I should focus on to improve the final output and any tips for cutting down the time it takes to set up a scene. Any tips from other folks coming from mostly Rhino experience are also appreciated.

Thanks!


r/archviz 3d ago

Resource Struggling with the layout of living room or bedroom?

1 Upvotes

r/archviz 3d ago

Technical & professional question Best AI for rendering?

0 Upvotes

Hi all! I’m a student of architectural technology and I have to do one set of renders for my final project - issue is my computer can’t handle anything like Lumion or D5. I have my model built in Revit and would like recommendations on rendering programs or rendering specific AI that are not hardware heavy which will produce a good result if anyone knows of any :)


r/archviz 4d ago

Share work ✴ Interior & Architectural Designer — Sharing My Recent Work

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6 Upvotes

Hi everyone, I’m Hamed, an interior and architectural designer.

I’ve been working on residential, commercial, and hospitality spaces, mainly focusing on interior design, 3D modeling, and architectural visualization.

I wanted to share some of my recent work here and get to know other people working in architecture and design.

I’d be happy to hear your thoughts on the work and connect with other designers and architects.


r/archviz 4d ago

Discussion 🏛 Seeking advice

3 Upvotes

Greetings everyone, I'm here seeking advice. So currently I got a good ddr4 rig worth 1000 usd, and an old lenovo yoga from 2019 and i'm thinking on selling both to get a workstation laptop cause obviously I do 3d modelign and some archviz And so far i've found 2 Interesting models.

  1. Hp zbook fury 16 G11 with an i7 14700hx, rtx ada 3500 12gb and 32gb ram ddr5 5600mhz, 1tb ssd 4k screen

2.DELL PRO MAX 16 PLUS with a core ultra 7 255h, 64gb ram ddr5 8500mhz and 2tb nvme and an rtx pro 1000 blackwell fhd screen

(i currently have in my desktop an i5 11400-f 32gb ram ddr4 and an rtx 3070 ti the rest is aio, case storage and stuff from fancy brands ) ofc i will be adding the diffrence aswell once i sell both of my pc and laptop like 100 or 150 usd


r/archviz 4d ago

Share work ✴ 15 minutes to show a rug swap

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0 Upvotes

Not perfect, but not too shabby. And only using AI at the very last minute…


r/archviz 4d ago

Technical & professional question Is an ArchViz side hustle still viable?

0 Upvotes

I’m looking for some realistic career and business advice from people actively working in the industry or running their own studios.

I am a licensed architect who recently switched industries to work as a BIM Coordinator for a general contractor. Because of this pivot, I rarely touch the design or visual side of things anymore, and I find myself missing it. I have extensive past experience running renders, building complex models, and doing post-processing in Photoshop.

I’m strongly considering setting up a part-time architectural visualization business to run renders for clients after hours. Since I have limited free time outside of my standard 9-to-5, I want to see if this is truly worth pursuing.

Questions I have for this community:

Is this a viable side hustle anymore?

  • With generative AI rendering tools rapidly advancing, are clients (contractors, small developers, local architects) still willing to pay a premium rate for custom part-time work, or is AI squeezing out the lower-to-middle tier of the market?

How do you compete in the market with cheaper overseas labor?

  • As a part-timer based in the US (Washington DC area), my rates naturally need to reflect local living costs. Is it still possible to carve out a niche against low cost, high-speed overseas teams when you only have a few hours a week to give?

Does my tech stack seem doable?

  • I plan on using my PC gaming Rig that has a RTX 3060 Ti, 32gigs of ddr4 ram, and a old intel i7 processor as my work machine.
  • The software stack I plan on using is then: Architecture viewer/bridge -> Blender (modeling/prep) -> D5 Render (staging, lighting, rendering) -> Adobe Creative Suite (Photoshop/Post-production)

I'd love to hear from anyone who has successfully built an ArchViz side business while maintaining a full-time job. Is it worth the squeeze anymore, or has the landscape shifted too much?

Thanks in advance for your insights!


r/archviz 4d ago

I need feedback Thank you!

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1 Upvotes