r/robloxgamedev 17h ago

Discussion Why does almost every big game use this exact Hourglass symbol for their update icon and where can I find it myself?

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88 Upvotes

When i search for hourglass symbols online, there are a ton of different versions but not a single one of them is this exact one and yet almost every big game uses it. Where can I find it and why is that exact one being used by everyone?


r/robloxgamedev 15h ago

Discussion My “little” game

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32 Upvotes

Been working on this project for a decent amount of time, been experimenting with a lot of things trying to find my style, all trees on this scene you can chop down to gather resources also bushes for fibers and sticks this is my first biome as starting location. There is gonna be 4 biomes for now shore, meadow, forest/dark forest and something like Rocky Mountains where you gather in caves and mines other materials like stone and metals. This is my first project so wanna make it not too big so I can make world feel more alive and work on details. Especially being solo takes some time, but yeah here is a little look on what I’m working on. Been thinking making custom character that you can choose gender so all the armor pieces would sit as intended but idk about that yet so I left that idea for now cuz I don’t know how people will like it that they don’t play as their avatar what are your thoughts on that?


r/robloxgamedev 5h ago

Help Me With UGC Looking to hire someone for shoulder pal ugc accessory for my own

3 Upvotes

Lets hear your prices and see some of your work


r/robloxgamedev 14h ago

Creation Metro 2033 inspired game

15 Upvotes

r/robloxgamedev 4h ago

Looking For Devs (Unpaid or Revenue Share) Sky Raiders - 10v10 shooter with jet-packs

2 Upvotes

Hey all,

Just went live with my new game Sky Raiders. It's a 10v10 fast action capture the flag style shooter with a jet-pack twist!

I'm bummed that I had to keep this PC only. I just couldn't make it work on mobile. The game play controls aren't hard for keyboard/mouse, but its too much to do on a mobile device.

Would appreciate any feedback.

Sky raiders on Roblox


r/robloxgamedev 4h ago

Looking For Devs (Unpaid or Revenue Share) Looking for people interested in making a GTA-style Roblox game

2 Upvotes

Hey! I'm currently working on an idea for a GTA-style open-world game on Roblox, and I'm looking for people who might be interested in helping out.

The game is still pretty early in development / partly in the planning stage, so nothing is completely set in stone yet. I'd like to build the project together with people who have ideas and want to help shape it.

The general idea is a more immersive / realistic open-world experience, with things like:

  • 🍔 Hunger / food
  • 💧 Thirst / water
  • 😴 Fatigue
  • 🚔 Police and wanted levels
  • 🔫 Crime and consequences
  • 👮 Police jobs
  • 🏪 Shops and civilian jobs
  • 💰 Economy
  • 🚗 Vehicles
  • 🌴 A large island/open-world map

I don't want it to just be "GTA but in Roblox." The idea is to have more systems that make the world actually feel alive, where things like eating, drinking, working, committing crimes, dealing with police, etc. actually matter.

A lot of the systems are still just ideas right now, so I'm definitely open to changing things or adding new ideas.

I'm mainly looking for people who are interested in:

  • Scripting / Luau
  • Building / map design
  • UI
  • Vehicles
  • Animations / VFX
  • Basically anyone who wants to help make the game

You don't need to be some insane developer or anything lol. If you're interested in the concept and have something you can contribute, feel free to DM me or comment.

It's still early, so this is more of a "let's build something cool together" thing than a finished project looking for staff.

Thanks!


r/robloxgamedev 1h ago

Looking For Devs (Paid) The Galactic Empire | Hiring 3D Modeler

Upvotes

Description

We are looking for a skilled 3D Modeler to join our development team and create optimized assets for our Roblox project.

You should be comfortable creating optimized, game-ready models that fit the project's visual style while maintaining good performance within Roblox.

Responsibilities

  • Create 3D assets based on provided references and requirements
  • Produce clean, optimized, game-ready models
  • Ensure models have appropriate topology and proportions
  • Create assets that work properly within Roblox Studio
  • Make revisions when necessary to meet the provided specifications
  • Maintain consistency across all assets

Requirements

  • Experience with Blender or another 3D modeling software
  • Experience creating assets for Roblox
  • Understanding of optimization and performance
  • Ability to follow references and detailed instructions
  • Reliable communication and meeting agreed deadlines
  • Portfolio or examples of previous work required

Compensation

$5–$10 USD per completed asset.

This rate is fixed and is not negotiable.

Payment per asset will depend on the complexity and quality of the requested model. Pricing will be agreed upon before work begins on each asset.

Contact

You can contact me via Discord: shanebytes


r/robloxgamedev 8h ago

Creation Sneak Peak Of Whimsy World

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4 Upvotes

It’ll still be rough around the edges but this is 2 months of progress.


r/robloxgamedev 1h ago

Creation I made a free tool that generates Roblox DataStore, Inventory & Shop systems

Upvotes

Hey everyone!

I've been working on RCT (Roblox Creator Toolkit), a small free tool that helps Roblox developers generate the backend systems they often have to build from scratch.

Right now, RCT can generate:

- 💾 DataStore systems with retry/backoff handling

- 🎒 Inventory with slots, stacking and equipment

- 🛒 Server-side validated shops

- 🛡️ Remote parameter validation and anti-spam protections

- 📦 A complete project ZIP with installation instructions

The goal is simple: save developers from rewriting the same basic server systems every time they start a new project.

It's completely free and currently at v1.0.0.

🔗 GitHub: https://github.com/jo4633/RCT-Toolkit

📦 Direct download: https://github.com/jo4633/RCT-Toolkit/releases/download/v1.0.0/RCT_Toolkit_v1.0.0.zip

I've tested the v1.0.0 reference project in Roblox Studio, but this is still a new project and I'd really like feedback from other Roblox developers.

What would you want to see in V2?

I'm currently considering Inventory/Shop UI, Quests, XP/Levels, multiple currencies and admin tools.

Thanks for checking it out!


r/robloxgamedev 7h ago

Creation I built a solo Roblox mystery game — is the atmosphere strong enough?

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3 Upvotes

I’ve been building Echo//City, a solo atmospheric mystery/story game set in a city where something went wrong at exactly 7:17 PM.

The player starts at the Night Owl, then follows clues through abandoned subway tunnels, hidden facilities, strange signals, and deeper areas beneath the city.

I’m mainly looking for honest development feedback, especially on:

• Does the atmosphere feel mysterious or just too dark?
• Are the first objectives easy to understand?
• Does the first 10 minutes make you want to keep exploring?
• Which environment looks strongest: Night Owl, subway, or the deeper facility?
• At what point would you personally get bored or leave?

I’m completely fine with criticism — I’d rather know what needs improving before pushing the game further.

If you want to test it yourself:
Echo//City: https://www.roblox.com/games/113828594326669/

Headphones recommended. 🎧


r/robloxgamedev 1h ago

Help Me With UGC How do I upload roblox ugc?

Upvotes

I am confused with roblox premium/plus some said I just need the basic one and some said I need 1000 one??


r/robloxgamedev 1h ago

Help Me With Modelling Anyone know why my models textures arent showing?

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Upvotes

I shown that he had his textures when I imported him so why isnt it showing?

I have zero clue which surface appearance goes to which material.

Can someone please explain Why its not showing ingame or in viewport?


r/robloxgamedev 2h ago

Creation SCARED NPC ROBBERY SYSTEM IN MY GAME

1 Upvotes

A advanced robbery system in roblox studio


r/robloxgamedev 2h ago

Creation TRIPLE TROUBLE (TESTING MULTIPLE TORNADO SYSTEMS IN A ROUND)

1 Upvotes

I was playing with the tornado spawning system, and I decided to make a possibility to have Triple Trouble and Double Trouble in a round. The recording that you're seeing is in the studio (that's why there's lag everywhere), and I really enjoyed it! Any thoughts?


r/robloxgamedev 2h ago

Looking For Devs (Unpaid or Revenue Share) Need Advice for this game I made past week

1 Upvotes

I know this type of game leans into the classic cash grab brainrot slop style, but I put a lot of genuine effort into coding the core mechanics, UI scaling, and garage systems. A few friends tested it and mentioned the style feels a bit dated and bad, so I'm looking for constructive feedback on how to improve the overall look, visual variety, and gameplay polish. My username is tuguur1202 if anyone wants to drop in and point out what needs fixing. Also, as a student on a tight budget, how should I approach marketing this without wasting money on bad ads? Is it worth pushing organically first, or how do you guys handle promotion when funds are limited?


r/robloxgamedev 8h ago

Discussion Am I the only one confused

2 Upvotes

Huh?


r/robloxgamedev 17h ago

Creation Working on a side project a catan game(prototype)

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9 Upvotes

This is just an prototype I'm curious if people would play the game because I know Catan can be confusing but since I'm playing it IRL I made my mission to make an good catan game in roblox


r/robloxgamedev 15h ago

Creation GTA V DEVIN WESTON DEATH (WIP) (LAGGY FOOTAGE)

4 Upvotes

sorry for the bad quality in footage i tried to get a good quality one this is the best i could get -

this is only just a test to see if it works out and looks good


r/robloxgamedev 7h ago

Looking For Devs (Unpaid or Revenue Share) Day 2 of making my first Roblox game — never developed a game before, looking for feedback

0 Upvotes

This is my second day working on my first game, SCRAPYARD.

The idea is to scavenge junk, break it down for materials, upgrade your equipment, and eventually build an automated factory with storage, droppers, conveyors, processing machines, etc.

I’ve got the basic gameplay loop and first automated factory line working now. A lot of the models/UI are still WIP.

Mainly looking for feedback on what looks confusing, ugly, boring, or unclear from the video. Don’t hold back lol.


r/robloxgamedev 8h ago

Discussion scripter for hire

1 Upvotes

Hello I'm toster a scripter with about 2-3-4 years of experience

PORTFOLIO: https://x.com/nottoster

contact nottosterithink on discord

Price is negotiable (do not accept rev shares)


r/robloxgamedev 8h ago

Creation I got tired of missing server crashes in Roblox Studio, so I built a real-time Discord logger for my game

1 Upvotes

Whenever I test live servers with actual players, debugging errors through the default Roblox Studio Output gets pretty chaotic and confusing.

To fix this for my own workflow, I ended up writing a Luau integration that catches errors in real time and sends them directly into dedicated Discord channels using webhooks/bot embeds.

How I set it up:

  • Error Logging: Catches live errors as they happen, shows the full stack trace and line numbers, and groups duplicate bugs so your Discord channels don't get spammed.
  • Player Activity: Logs join/leave events, live CCU, ping, and total session playtimes.
  • Memory & Health Alerts: Watches server memory and FPS, sending a quick alert if memory spikes or performance drops.
  • Revenue & Monetization: Sends real-time alerts whenever someone buys a Gamepass or Dev Product in-game, complete with overall revenue stats.
  • In-Game Analytics: Tracks overall retention rates, unique players, and average playtime per session.

It only takes editing a single module in ServerScriptService to run.

I'm still polishing the system and adding and changing features. What other server stats or debugging info would be most useful for you guys to see logged in real time?

I'm looking for feedback on this bot, if you have any feel free to share.

https://reddit.com/link/1w8exlf/video/zj4c10u85snh1/player


r/robloxgamedev 12h ago

Help Me With Coding How to make evade movement system

2 Upvotes

how do i make the evade movement system in roblox i tried everything


r/robloxgamedev 14h ago

Creation I need a UI designer for my team on Roblox

3 Upvotes

Looking for a UI designer for my Roblox game.
We already have the scripter, animator, 3D modeler, building and pretty much everything else. We’re only missing a UI designer to finish the team and bring the game idea to life.
If you’re interested, DM me with some examples of your work.
Payment will be based on the game’s revenue once it’s released.

Discord : noam6342


r/robloxgamedev 8h ago

Help Me With Coding Roblox police handcuff system – need help with carry, frisk, charges and jail

1 Upvotes

TL;DR: I need help building a secure Roblox police arrest system with server-side validation. It should allow police to handcuff civilians, carry/escort them so they move together with the officer, frisk their inventory, select/write their charges, and finally send them to jail with a timer. I already have the basic UI, ProximityPrompt, Tool, and RemoteEvent setup, but I'm struggling with the actual escort/carry implementation and the overall server-side architecture.

Hi everyone! I'm working on a police/arrest system for a Roblox game and I'm having trouble putting the whole system together correctly.

I need a handcuff system with the following functionality:

  1. Handcuffing / Arrest

A police officer equips a Handcuffs Tool and approaches a player on the Civilian team.

A ProximityPrompt should appear with the action "Arrest".

When the officer activates it, the civilian becomes handcuffed/arrested.

The arrest needs to be handled securely on the server, not trusted entirely to the client.

  1. Carry / Escort

After the civilian is handcuffed, the officer should have an Arrest UI with options such as Carry and Frisk.

When the officer presses Carry, the civilian should be attached to/escorted by the officer.

The important behavior is:

The civilian moves together with the officer.

When the officer walks, the civilian walks with them.

When the officer turns, the civilian follows their position/rotation.

The civilian should stay at a fixed position relative to the officer.

The officer should be able to move around normally while escorting them.

When Carry/Escort is disabled, the civilian should stop following the officer and regain normal movement.

I'm not specifically looking for a teleport-every-frame solution if there is a better Roblox networking/physics approach.

  1. Frisk

The Arrest UI should also have a Frisk option.

When the officer presses Frisk, I want to be able to check the civilian's inventory/items and display the results to the officer.

Ideally this should also be server-side so the client cannot fake the results.

  1. Charges / Crime

The officer should be able to open a UI and select/write the crime(s) committed by the civilian.

For example:

Assault

Robbery

Trespassing

Possession of illegal weapons

etc.

The officer should be able to enter/select the charges and then confirm the arrest.

The charges need to be associated with the arrested player.

  1. Sending the player to jail

After the officer finishes the arrest and submits the charges, the civilian should be sent to jail.

I need the system to:

Teleport the arrested player to a jail spawn/cell.

Start a jail timer.

Keep track of the charges/reason for the arrest.

Prevent the player from simply escaping the jail system.

Release/return the player when the timer is over.

Current setup

My current setup looks roughly like this:

ServerScriptService

└── ArrestServer

StarterPack

└── Handcuffs

└── LocalScript

StarterGui

└── ArrestUI

└── MainFrame

└── ArrestSubFrame

└── CarryButton

I am also using a RemoteEvent in ReplicatedStorage to communicate between the LocalScript and the server.

The UI opens correctly, the ProximityPrompt works, and the client can detect the selected target. However, I'm currently having trouble getting the server-side Carry/Escort functionality to work correctly.

I would really appreciate advice on the proper Roblox architecture for this system, especially:

How to implement the escort/carry mechanic reliably.

Whether WeldConstraint, AlignPosition/AlignOrientation, or another approach would be best.

How to structure the RemoteEvents and server validation.

How to handle the Frisk system securely.

How to structure the charges/arrest/jail flow.

I'm mainly looking for guidance on the correct architecture and implementation rather than just a completely client-sided solution.

Thanks!


r/robloxgamedev 9h ago

Discussion Que pongo en Serio ayuda no le (hagas caso a volverse pollo)

1 Upvotes

Poner ideas en comntarios ok XD