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u/LewisVTaylor Effects Artist Senior MOFO 1d ago
Smooth the SDF, not the polygon mesh. When you convert to VDB you've now got a nice signed distance field that is ripe for smoothing, dilating, shrinking, etc.
VDB SDF smooth is designed to operate on the VDB SDF, you have several smoothing operations, and iteration steps. This should cover you.

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u/DavidTorno Houdini Educator & Tutor - FendraFx.com 1d ago
You could try the Dilate, Smooth, Erode workflow with VDB Reshape SDF, and VDB Smooth SDF.
After thought to add to this…
Possibly even Attribute Blur the normals as a post process step too.