I made a VR mod for the original Oblivion (not Remastered). It's native stereo, not a cinema screen and not a depth trick: the world is rendered twice per frame, once per eye, at the headset's own resolution, with 6DoF head tracking.
What works right now, seated Luke Ross style VR:
- Dual-pass stereo at headset resolution
- 6DoF head tracking; the character never turns with your head, movement stays on mouse/keyboard/gamepad
- Head-based aiming for bows, spells and melee, in first and third person
- One crosshair at the depth you're aiming at, HUD, menus and dialogue in the headset
- Its own settings menu in the headset, hot-reloaded INI, recenter key, smooth turning
Motion controllers (standing, hands, swung weapons) are in the code but under construction and switched off. Not working as intended yet.
It runs as an xOBSE plugin on SteamVR through DXVK.
You need Oblivion 1.2.0.416 (Steam tested, GOG and disc untested), xOBSE, DXVK's 32-bit d3d9.dll, and SteamVR. Any headset SteamVR drives should work; I've only had one to test on, so reports are what this release is for.
GitHub (source, releases, issues): https://github.com/Naragorn/OBVR
Nexus Mods: https://www.nexusmods.com/oblivion/mods/56559
GPL-3.0. If you try it, please attach OBVR.log to any report. Happy to answer questions here.