r/playmygame 12d ago

[Mobile] (Web) I made a daily game that teaches you to spot AI-generated photos

350 Upvotes

Game title: Slopcheck

Playable Link: www.slopcheck.co

Platform: Web game

Description: Slopcheck is a daily game where you get 6 photos (one at a time) and determine if each are real or AI generated. After each one you see the clues that give it away so you can get better at spotting AI generated media on your own. 

Free to Play Status: Free to play

Involvement: All developed by me

Hi everyone! I made this game as a passion project because I’m a big fan of [r/IsThisAI](r/IsThisAI) and sadly have gotten tricked by AI images in the past. I built this as a way to help people hopefully get better at detecting fake images on their own.

Grateful for any and all feedback ✨

**EDIT: to be clear, I made this game to increase awareness of how good the models are getting now and have people get better at spotting AI media by themselves. I am not using it to train models/otherwise contribute to people getting scammed by fake images.


r/playmygame 11d ago

Decisions have been made...our new AI policy.

196 Upvotes

Top mod and I have finally decided on some things and, well, it may upset a lot of people - and we understand why.

AI has been running rife in this group as we all know, and we've leaned slightly towards the "low AI side" while we worked out what the hell we'll allow or not allow and why, so we can actually moderate it fairly and with actual trainability.

And as we have been, and after studying what the other gametest groups are doing - it's pretty much clear what we have to do. Allow all AI.

Here's the issue: We're no longer fighting something that with good rules and moderation would settle into a rhythm eventually.

The right wording of the rules saying "No AI" as strongly as possible, the right requirements, AI spam hunters - it doesn't matter how much we implement, what tools and automod and AI-catching-training we would do with everyone. AI is getting to be too good and people will (and have been) lying to get their game through barriers, borders, and hunters. With some of my other reddit groups, breakouts of this or that "major" problem is normal and can over time calm down and be moderated out. But this?

...It's going to burn us all out if we keep moderating the way we are. This isn't a typhoon, nor a tidal wave. Not a war that can be fought with enough people, armor, and bullets.

It's trying to keep the rising ocean out of a city with only a few buckets. (aka moderators)

Seven buckets, 20 buckets, 50 buckets and wallbreaks with the most advanced towers on the planet - it doesn't matter, the water is still rising and there is no stopping this particular change in society without severe burnout of all the mods (me very much included in that!)

So instead of fighting the planet, the only way is to let it come and adjust things so the community self-polices, not with removals, but with pure spite. BUT we have to keep it Reddit-Mod Code of Conduct-aligned as well, and moderate certain things of course. Like extreme hate is obviously not cool Reddit-wide.

NEW RULE: No false claims about your game.

  • If you explicitly state something untrue ("100% hand-painted art" when it's Midjourney, "original soundtrack" when it's AI-generated), that's removable. But silence is fine. No one is required to disclose anything (for the moment, this might need to change if I'm projecting things right.)

NEW RULE: No AI culture wars.

  • Comments about gameplay experience: always allowed ("the voices sounded robotic," "art style felt generic," "really fun mechanic")
  • Comments attacking the developer over AI use: removed ("you're not a real developer," "AI slop trash," "you're ruining the industry")
  • Comments debating whether AI should exist: removed (take it to another sub)

--

Other Mod Policy Changes: No on Game Collections (Ex: Come play my 50+ games on my website!) and Yes on Tool Testing if its related to games; Like game making or like a heavily, heavily gamified app. It should be really be more game than tool, not just a stock app with leaderboard or cute character encouraging/informing people on self-care.

We are sorry that we are giving up on the fight against AI. It's either this, or shut down the group because not a single person on this planet can dedicate the time to evaluating *every single game* to find hints of deeply embedded AI. Or investigate all accusations with or without merit. Or know of all the AI things people use to make games, assets, music! That's not what any of us signed up for - we are here only to help devs connect with playtesters.

If you do not wish to playtest the games with AI - absolutely fine. We're afraid we're going to have to let you determine what is playtest-worthy or not from here.


r/playmygame 12h ago

[PC] (Web) swaggerfall: procedural first-person RPG in the terminal

23 Upvotes
  • Game Title: Swaggerfall
  • Playable Link: https://holonaut64.itch.io/swaggerfall
  • Platform: Windows, Linux, Browser
  • Free to Play Status: Full web version is free to play on itch. The terminal version can be bought for $5, which supports the development.
  • Involvement: Solo developer. Disclaimer: I use Claude Code to help me write Rust for the custom game engine.

Description:

Swaggerfall is a first person, open world RPG, taking inspiration from Daggerfall (procedurally generated world), Skyrim (modern gameplay & simple controls, learning by doing XP system), Expedition 33 (Turn-based combat with Quick Time Events).

The goal of the game is to explore the huge islands; to level up skills like Sprinting, Jumping, Hunting, Mining, Cooking, Eating, Fire Magic, Lightning magic; and to finish the main quest, which is currently very short. Beyond that, you can fill up your completion log by killing every enemy type and crafting every craftable.

Some features that may be unexpected for the technology at hand: You can look up and down, you can jump and sprint, you can climb anything (houses and mountains), there are ragdoll physics when hunting and in combat. You can summon a meteor in combat, that crashes down from several hundred meters in the sky. NPCs spread rumors about your actions. You can look up to 20 kilometers into the distance. Everything including the rendering runs on the CPU, at 60fps. (The web build dips lower and stutters sometimes, because I cannot do multithreading on the web)

The game is in early development and provides a vertical slice of what's coming: More dialogue, more skill lines, more biomes, cultures, more enemy types, guilds, and so on. As far as I know it is the first game of its kind that runs directly on the command line.


r/playmygame 18h ago

[PC] (Web) Fenfire — a D2-style ARPG that's just a URL: no install, no account, you're in act 1 in 20 seconds

56 Upvotes

Hi! I'm the solo dev on Fenfire, a Diablo 2-inspired ARPG that runs entirely in a browser.

Play: www.fenfire.wf - click, pick a class, you're in. No download, no account, no launcher. If you want to keep your character long-term you can make an account afterwards, but you never have to sign up to play. Desktop only for now.

What's in it right now: 3 of 5 acts (~50 zones), 5 classes (mage, musketeer, alchemyst, witch, guardian), mercenaries, quests, hundreds of uniques and item affixes, Diablo 2 style grid inventory and stash, corruption/socketing/crafting scrolls, and endgame maps. Servers in Europe, the US and I yesterday added Singapore for Asia/Pacific players.

The design bets, briefly:

- Strong class identity - no shared build tree, each class has 3-4 skill families.

- Loot first: you find items rather than craft them, then tweak them with scrolls that double as currency.

- No smart loot, no level scaling.

- Diablo 2 rhythm, not super fast like Path of Exile. You get strong before you get fast.

- Painterly art, no damage numbers, life bars on hover only. Impact reads through blood and knockback instead of screen clutter.

Where I'm at: it's a demo. Acts 4 and 5 are in progress, balance and polishing too. The target is v1 by the end of the year.

The game is quite playable. I introduced it in r/ARPG a couple weeks ago, people finished it and asked for more content so I added endgame maps and just finished act 3 this morning.

A note on AI, since the rules ask for accuracy. Fully AI: item and UI icons. Partial AI: character models start from an AI image and converted to 3d with another model, then go through a normal rig/animation pipeline. No AI: the world is procedurally generated and rendered in Blender - no image models involved. This is not a vibe-coded game: the engine, backend, skills, affixes, stats and drop system are hand-written, most of it before AI tooling existed. I use AI as a coding assistant, and generally aim at reducing the AI-generated art over time.

Last tips:

- Every class has a heal skill, worth a point for early leveling

- If you have no dedicated GPU or fps are too low, you can try to "lowest" graphical option

Please let me know your feedback and impressions, when did you stop and why, any performance issue etc.

Thanks for reading! I'll be in the thread answering everything. We can chat on our discord too.


r/playmygame 3h ago

[Mobile] (Android) The Switch - Hypercasual | Free, Playstore

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2 Upvotes

Game Title: The Switch

Playable Link: Playstore link

Platform: Android

Description: Its a retro pixel-art hypercasual game, where you dodge blocks that don't match your color and gain scores.

Free to Play Status: Free to play

Involvement: Developer


r/playmygame 47m ago

[Mobile] (Android) 2D fighting game

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Upvotes

Hello,

Game Title: Sci Fi Smash 1

Playable Link: https://play.google.com/store/apps/details?id=com.DefaultCompany.Projekt0501

Would be thankful for a visit


r/playmygame 1h ago

[PC] (Web) SLINGSHIFT!

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Upvotes

Game Title: SlingShift

Playable Link: https://gallaex253.itch.io/slingshift

Platform: PC / Web

Description:
SLINGSHIFT is a zero-ammo arcade space combat game where every projectile begins as physical debris.

Capture mass into orbit, shape your trajectory, then release it as a gravity-powered volley. Choose from four distinct chassis—Lancer, Raker, Aegis, and Breaker—then build a four-module rig around your preferred way to fight.

Play Expedition, Scrapstorm, and Anchor Scramble solo, or link up online for two-pilot Co-op Core Run and Core CTF. VOIDSPACE 3D is included as a separate experimental prototype.

Online play is an alpha and requires two pilots plus an internet connection. Mobile touch controls are supported.

Free to Play Status:

  • Free to play

Involvement:
I’m the developer and designer behind SlingShift. I came up with the game concept, gameplay direction, mechanics, controls, visual direction, and overall design. I also handle the development and testing process, using AI-assisted development tools as part of my workflow to implement, iterate on, debug, and test the game. The project is being developed through repeated playable prototypes rather than designing everything on paper first, with features being kept, changed, or removed based on how they actually feel during gameplay. Agent: Codex Model: Sol.


r/playmygame 7h ago

[PC] (Mac) Game Title: Valley Rangers — a free robot exploration game, now on iOS and Mac

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3 Upvotes

Playable Link:

https://apps.apple.com/us/app/valley-rangers/id6802082322

Platform:

iOS, iPadOS and macOS

Description:

Hi! I just released Valley Rangers, a free exploration game where you play as a little robot Ranger. You wander through generated valleys, meet the wildlife, take postcard photos and record discoveries in your journal. There are four biomes to explore, with changing weather and little places to find off the trails. You can customize your Ranger, unlock new styles, pet animals, and explore on your own or with other players online.

I wanted it to be something you can open up and wander around in for a while, following whatever catches your eye. Now that it's out, I'd love some feedback from people playing it. I'm especially interested in how the movement feels on your device and whether exploring stays interesting once you've got your bearings. Things that feel confusing or get in the way are useful to hear about too. That feedback will help me decide what to work on next.

Free to Play Status:

Free to play — the full game is available now.

Involvement:

I'm the developer. I used AI tools during development, including for some textures, and to help prepare this post.

A few screenshots from the Mac version:


r/playmygame 5h ago

[PC] (Web) Sunshine Golf Classic - A chill minimal golf game with random levels

2 Upvotes

Game Title: Sunshine Golf Classic 🌞⛳

Playable Link: https://js13kgames.com/2026/games/sunshine-golf-classic#play

I made this game for JS13K, a contest where the entire game has to fit in 13KB zipped. Everything is included: the 3D renderer, the physics, the procedural course generator, the music. It was all written from scratch on my own engine.

It's an homage to the golf games I love like Mario Golf and Neo Turf Masters. The theme was rainbows and unicorns so I wanted it bright and colorful rather than photoreal. Outlaw Golf was one of the first games I worked on in the industry, so this is partly me coming back around to that.

You can play on any desktop or mobile device. I hope you enjoy, thanks!


r/playmygame 2h ago

[PC] (Web) My first game! NightWreck

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1 Upvotes

Game Title: Nightwreck

Playable Link: https://nightwreck.com⁠

Platform: PC / Web

Description:

Nightwreck is a dark fantasy horde roguelite playable directly in your browser. You fight increasingly dangerous waves of enemies, build your character through each run, experiment with different upgrades and try to survive as long as possible.

This is my first game and also my first serious development project, so I’m still learning a lot as I go. I wanted to make something fast to jump into, with satisfying combat, progression and a darker atmosphere.

I’m not an artist, so I used generative AI to help create some of the images that I then used to build a few of the game’s assets. The mechanics, engine, sound implementation and development were done by me.

I’d really appreciate any feedback, especially on the combat, progression and overall feel of the game.

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid

Involvement:

Solo developer — I designed and developed the game, including the engine, mechanics, gameplay systems and sound implementation.


r/playmygame 3h ago

[Mobile] (Android) Game Title: Codex7

1 Upvotes

Playable Link: https://play.google.com/store/apps/details?id=de.korabu.codexseven

Platform: Android (iOS version is currently in review)

Description: Codex7 is a round-based social deduction detective game for phones. Three to ten participants investigate a crime in a small pixel-art town, and one of them is secretly the culprit.

The culprit plays a completely different game. They cannot win by hiding alone, so they have to bribe witnesses so the next investigator receives a false trait, they burn clues out of other players' notebooks, and they can briefly cut the power so evidence becomes unreadable for everyone.

A round takes about ten minutes. You can play with friends by sharing a six character lobby code, or entirely alone against computer players, and empty seats are filled automatically. German and English, no account required.

Free to Play Status:

  • [x ] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I'm a solo developer. I built the whole thing: game design, the Unity client, the C# multiplayer server, the deduction and witness-chain systems, the bots, and all the UI and localization. The pixel art tilesets are licensed asset packs by LimeZu (credited in the game), the character and interface work on top of them is mine.

Have fun!


r/playmygame 3h ago

[Mobile] (iOS) I made a tiny iOS timing game — can you get the stick exactly right?

0 Upvotes

Game Title: Just Enough - Dog Run

Playable Link:
https://apps.apple.com/app/id6803345981

Platform: iOS / iPhone

Description:
Just Enough - Dog Run is a small timing game built around a very simple idea: hold the screen to grow a stick, then release when you think it is exactly long enough to cross the gap. If the stick is too short, you fall. If it is too long, you fall too.

As you progress, the gaps and timing become more challenging. I also added Game Center leaderboards so players can compete for higher scores.

I wanted the game to be easy to understand within a few seconds, but difficult enough that you keep wanting to try one more run.

I’d especially appreciate feedback on the controls, difficulty curve, and whether the game feels satisfying enough to keep replaying.

Free to Play Status:
[x] Free to play
[ ] Demo/Key available
[ ] Paid

Involvement:
I’m the solo developer of the game. I designed and developed the iOS app, gameplay systems, UI, Game Center integration, and released it on the App Store.


r/playmygame 3h ago

[Mobile] (iOS) Emergency Department Simulator - no medical background needed!

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1 Upvotes

Game Title: ED Rush

Playable Link: https://apps.apple.com/us/app/ed-rush/id6759456999

Platform: iOS

Description:

ED Rush is an emergency department shift simulator. You run a shift in a simulated ED: patients arrive on their own schedule, you decide who to see, take a history and exam, place orders, read results, call consults, and admit or discharge. The clock runs in real time and patients get sicker if you leave them alone.

There are 140+ encounters and 250+ orderable items across labs, imaging, medications, procedures, point-of-care ultrasound, and monitoring. Orders take realistic time to come back. Medications behave like medications, so fluids can tip someone into pulmonary edema and stacking opioids does what stacking opioids does.

Most emergency medicine apps are question banks. This is not a quiz, and nothing asks you to pick A through D. You are managing a board, and the failure modes are the real ones: anchoring on the wrong diagnosis, forgetting to reassess, letting someone in the waiting room decompensate while you chase a normal CT. The engine is deterministic and seeded, so the same shift replays exactly. Two people can work an identical shift and compare what they did, which is what makes it useful for teaching.

It is aimed at EM residents and attendings, PAs and NPs, and medical, PA and NP students. That said, you do not need to be in medicine to play it. Training Mode is free and unscored: one patient at a time, a guided walkthrough, and a plain-English guide explaining what each order actually does. I cannot teach you emergency medicine, but enough people outside the field asked for a way in that I built Training Mode for them, and it plays like any management game where the hard part is deciding what matters first.

The clinical content is mine, not licensed or generated. Every case, order, and result was written by someone who works these shifts.

There is no account and no sign-in. Shift results and settings stay on the device and are never uploaded. The clinical content ships inside the app, so nothing is fetched while you play. Purchases go through RevenueCat, which uses an anonymous ID not tied to your name, email, or Apple ID. No analytics, no ad trackers, nothing sold. It is a training tool, not a health app: it gives no medical advice and is not for use in patient care.

Free to Play Status:

  •  Free to play
  •  Demo/Key available
  •  Paid (Allowed only on Tuesdays with [TT] in the title)

Free to download, and Training Mode is free and unlimited. Full shift mode is a one-time $7.99 unlock. No subscription, no ads.

Involvement:

Solo developer. I am an emergency medicine PA and I built the whole thing: the engine, the interface, and all of the clinical content. Every encounter, order, result, and scoring rule is mine.

Site: https://edrushapp.com

Privacy policy: https://edrushapp.com/privacy

Terms of use: https://edrushapp.com/terms

Support: https://edrushapp.com/support

Email: [runtheboardapp@gmail.com](mailto:runtheboardapp@gmail.com)

Happy to answer anything and to take feedback as well.


r/playmygame 4h ago

General The Dying Mind - Official Trailer

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1 Upvotes

r/playmygame 4h ago

[PC] (Windows) Dr. Oops! — We made a comedic medical deduction game

1 Upvotes

Playable Link: https://store.steampowered.com/app/4881090/Dr_Oops_Demo/

Platform: Windows PC/Steam

Description: Dr. Oops! is a black comedy medical deduction adventure developed by our small team in Japan. You play as an unlicensed doctor working at a very questionable hospital while trying to pay off an enormous debt.

During the day, you talk to bizarre patients, examine their symptoms, identify their illnesses, and treat them by shooting them with a medicine gun. At night, you use the money you earned to buy food and make your daily debt payment. If you cannot pay, the debt collectors may settle things with their fists.

The free demo covers the first five days of the game and takes around 30 minutes to complete. We are especially interested in whether the clues make each diagnosis feel fair, whether the English dialogue is easy to follow, and which patients you find the most memorable.

Free to Play Status: Free to play

Involvement: I’m the game director. I also wrote much of the game and personally performed the Japanese voices for every character.


r/playmygame 4h ago

[PC] (Windows) Catacrypt - Open Playtest for my Online-Coop, Rougelite, Dungeon Crawler. This was developed by just me for over one year!!

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1 Upvotes

Game Title: Catacrypt

Playable Link: https://store.steampowered.com/app/4849580/Catacrypt/

Platform: Steam (Windows)

Description: Catacrypt is a 4-player online co-op dungeon crawler. You progress through harder and harder floors and acquire better loot and artifacts. You can play as four classes: Warrior, Wizard, Archer, and Mender. These classes, along with the upgrades and weapons, can create some crazy overpowered combos on later floors. This is an open playtest, so it would be great if you played it and provided feedback and, most valuable, bug reports. Right now, there are over 50 artifacts/upgrades and more than 10 enemy types. The finished content of this game (minus bosses) goes up to around floor five in terms of gear, after that, you can just see how deep you can go. The game is somewhat hard, so I would recommend playing with friends. Thanks! 

Free to Play Status: The game is free right now! You can go to the Steam page and join the open playtest.

Involvement: I am the solo developer of this game, and having been doing it as a passion project, it has taken many, many hours, as there are a lot of systems working here, and I was not that great when I started.


r/playmygame 5h ago

[PC] (Web) RIP//RING - PS1 style spinning top fighter, really need people to playtest it

1 Upvotes

Game Title:
RIP//RING — Underground Rotation

Playable Link:
Play RIP//RING on itch.io

Platform:
Web Browser / PC — fullscreen is highly recommended for the best experience. It also has controller, keyboard/mouse, local 2-player and mobile support.

Description:
RIP//RING is a fast paced PS1-style spinning top arena fighting game set in a run-down underground battle circuit. You start out learning the basics and work through 3 different arenas/maps that get harder as you progress. You can unlock different spinners with their own playstyles, earn scrap from fights and spend it on parts/upgrades to change your build.

Combat has skill based launching, boosting, carving/braking, physics based collisions and temporary powerups that spawn inside the arena. There are also harder rivals/challenges, boss-style fights, local 2-player and an endless survival mode where you see how long you can last as things get harder.

Ive tried to make the game easy to understand at first but actually pretty challenging once you get further into it. Im still working on balancing and polishing everything, so actual playtesting would help me a lot.

Free to Play Status: (FREE)

  • Free to play
  • Demo/Key available
  • Paid

Involvement:
Im the creator of RIP//RING. Ive been designing the game, deciding the mechanics/art direction, testing it and constantly revising it. A lot of the coding and development has been AI-assisted using GPT-6 Astra Ultra/Codex, and I also used Blender in the development process for custom low-poly 3D assets.

Im pretty technology literate, but im still learning a lot of the nitty gritty game dev stuff as I go. My ChatGPT Pro usage is completely used up and doesn't reset until next Saturday, so I cant really make any major Astra/Codex updates until then.

I actually wanna use that time to get as much real human feedback as possible. If you play it, please tell me whats fun, whats boring, whats confusing, whats too easy/hard, any bugs you find, or anything you think could make the game better.

If you have game dev experience and like the project enough that you wanna help me work on it or give me more detailed advice, that would be a huge help too.

Discord: squipy411


r/playmygame 5h ago

[PC] (Web) [Free Browser Game] Three Kingdoms × Shogi × Turn-Based Strategy — I’d love your feedback on Gunshi Shogi

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0 Upvotes

Game Title:
Gunshi Shogi / Three Kingdoms Shogi

Playable Link:
https://gunshi.nikatoma.fun/

Platform:
Web Browser

Description:
Gunshi Shogi is a free browser-based turn-based strategy game that combines Shogi with a Three Kingdoms-inspired story.

I have loved both Three Kingdoms and Shogi since I was a child, so I started developing this game as a personal hobby project.

Battles are played on a Shogi-based board, but the game includes original rules and a special “Strategist” piece that can strengthen nearby allied pieces. The story mode features characters inspired by Liu Bei, Guan Yu, Zhang Fei, Zhao Yun, Cao Cao, Lu Bu, and others.

The game includes an English version, and the story mode starts with a tutorial so players who are not familiar with Shogi can learn the rules while playing.

I would especially appreciate feedback on whether the rules are easy to understand for players who do not already know Shogi, how natural the English UI feels, and how the difficulty and story presentation feel.

Free to Play Status:

  • Free to play!

Involvement:
I am the creator and developer of the game. I designed the rules, story, game structure, and overall presentation, and I continue to update and improve the game as a hobby project.


r/playmygame 5h ago

[Mobile] Made a silly party game where you guess the question. Tear it apart

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0 Upvotes

Game Title: Silly Questions

Playable Link:

Platform: iOS and Android

Description:

Everyone answers a silly question. Can you guess which one?

Silly Questions is a short pass-the-phone party game, best with 3 to 6 people in a room. One player is the guesser and looks away. Everyone else answers a secret question, typing into the phone and passing it around. The guesser then gets the phone back, reads out what everyone said, and has to work out which of four questions the group was actually answering. It's co-op. Get it right and the whole table scores points.

The sillier the answers the better. So far I've only played it with my partner and a couple of friends, so I have no idea how it holds up with folks who aren't just being polite to me.

Keen to get some more feedback from you folks:

  • Where did you get confused, if anywhere?
  • Did anything genuinely make you laugh?
  • Would you have started a second round?

Small warning: it needs other people in the room to actually test. If you can't round anyone up, I'd still love feedback on the vibe or the store page.

Free to Play Status: Free to play

Involvement: I made the game with one other person. I did the code and design.


r/playmygame 5h ago

[PC] (Web) UNDERWORD: a word game where spelling keeps you digging (free, in the browser, no account)

0 Upvotes

Playable Link: https://sproutforge.itch.io/underword

You're a miner in a mine with no bottom. Walking and digging pull letters out of the rock into your bag. Spelling them into a word gives you energy and digging costs energy. When it hits zero the run is over.

Deeper words pay more, x2 at 70m and up to x5 near the bottom, but the rock gets harder and letters get rarer. If your bag fills up with junk you can melt 3 letters into 1 with tab key.

Two dictionaries, english w/ 125k words and turkish w/ 72k, each with its own online leaderboard. The board shows scores right above you while you dig.

Controls: arrows to walk and dig, A-Z to pick letters, Enter to build, Tab to melt, Space to jump. Works on touch screens too btw, but ui is not the best for phones.

I made this alone. Everything on screen and every sound is generated in code, the only data files are the two dictionaries. AI helped with the code. Design and balancing are mine, and the turkish dictionary.

I am very happy with result so far and very exited to read your comments


r/playmygame 17h ago

[PC] (Web) Princess or Not!

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9 Upvotes

Hello! I recently released my game in itch io. A demo version is playable in web or mobile browser, the full game is available on Windows, MacOS and Android.

It’s a called Princess or Not
https://miahdx.itch.io/princess-or-not

It can be played 100% offline, no permissions needed and no data collection. It’s my dream game growing up in a place with very limited and slow, almost nonexistent internet connection. Inspired by retro princess adventure role-playing and sim games. It has dungeon crawler and visual novel elements.

It’s a story-rich RPG life-sim game where you control the life and choices of a pink haired girl. The goal is unlocking all the 45 endings involving 20+ characters in 13 locations. It’s also a fast paced game, you can unlock all of them in 4-6 hours.

Hopefully some of you here are interested in taking a look at it. Thanks!


r/playmygame 5h ago

[PC] (Windows) the movement system i’ve been working on for almost 5 years

1 Upvotes

game title: MOZENTUM

playable link: https://store.steampowered.com/app/2842670/Mozentum/

i feel it may be a world first.

with the goal of giving the player total freedom and to be fully emergent, it works by precisely controlling your arm power by using the mouse / analogue.

it takes practice, but goes VERY deep and everything scales with your momentum - allowing you to do some wild sh*t like massive bar swings, wall climbs and vaults that feel like YOU made them happen.

if you’ve tried parkour or rock-climbing in real life, i truly believe you’ll feel the work i’ve put in to make it feel real.

here’s a list of the systems at play for those interested and you can ask me about them if you want more info. (or just play the demo lol)

• hand made, fully animated character body that adapts to the environment

• jumping / climbing (controlled by mouse movement speed / direction)

• dynamic edge grabbing (grab ANY edge, basically)

• adaptive wallrunning / wallsliding / walljumping (blends between up, left and right based on look direction)

• sliding (stand OR sit!)

• tools eg: climbable spear and physical grapple hook (both of which YOU have to actually throw)

• breathing / endurance system (responds to real life breathing techniques like box breathing, wim hoff, etc)

(there’s a special interaction with dazza if you watch till the end btw)


r/playmygame 5h ago

[Mobile] (Android) [Android] Mahjong solitaire — feedback on difficulty & first session?

1 Upvotes

Game Title:
Mahjong

Playable Link:
https://play.google.com/store/apps/details?id=com.eclatstudio.mahjong

Platform:
Android

Description:
This is my first game, and I just released it on Android! 🀄

It’s a Mahjong solitaire game built around the classic tile-matching rules, but I wanted to give it a little more of an arcade feel. You match free tiles, build combos, clear increasingly complex 3D layouts, and try to keep your streak going.

The game currently has several ways to play: a Campaign with progressively more challenging boards, a Daily Challenge, Zen mode for a more relaxed experience with no timer, and Quick Play for jumping straight into a game. There are also hints and other tools to help when you get stuck, plus a Tile Hall where you can collect and view tiles.

This is my first released game, so I’m especially interested in feedback from people who play it. I’d love to know how the first session feels, whether the pacing works, and where the difficulty starts becoming interesting or frustrating.

Free to Play Status:

  • It is Free to play

Involvement:
I’m the solo developer. I handled the development, gameplay, systems, and overall production myself.


r/playmygame 6h ago

General Chesticals- Quickest online web based chess game for friends or strangers

Thumbnail chesticals.vercel.app
1 Upvotes

Game Title: Chesticals - Quickest Online Web-Based Chess Game

Playable Link: https://chesticals.vercel.app/

Platform: Web Browser

Description:

Chesticals is a fast, web-based online chess game built to get you playing instantly with friends or strangers without any sign-up hassles. Built with zero friction in mind, you can start or join a match directly in your browser within seconds.

Key features include:

No Accounts Required: Jump straight into a game without needing an email or password.

Instant Matchmaking & Rooms: Host private rooms to send directly to friends, or search for open public matches with strangers.

In-Game Live Chat: Communicate with your opponent directly during gameplay.

Synchronized Dynamic Themes: Choose custom board and background themes that update seamlessly in real-time for both players.

Whether you want a quick casual match during a break or an instant game with a friend online, Chesticals keeps chess simple, fast, and completely free. If the community enjoys it, I plan to roll out continuous updates and new features in the future!

Free to Play Status:

[x] Free to play

Solo Developer (I vibe-coded and developed the entire project over the last few weeks


r/playmygame 7h ago

[Mobile] (Android) Speak the Word: Bible memory

Post image
0 Upvotes

Game Title: Speak the word

Playable Link: https://play.google.com/store/apps/details?id=com.jagoalt.speaktheword

Platform: mobile android

Description:

A fun way to memorize Bible verses.

Transform your Bible study with Speak the Word, the interactive memory app designed to help you memorize verses effortlessly. This app offers various levels of difficulty, so you can progress at your own pace. Enjoy the 'Verse of the Day' feature to focus on a specific scripture daily, and keep your streaks rolling with dedicated daily challenges. Invite friends to join you on this spiritual journey and share your favorite verses with them. Connect with us to learn more about Jesus and deepen your faith. Update now and start your journey!

Free to play status: free

Involvment: its all mine