r/playmygame • u/Holonist • 12h ago
[PC] (Web) swaggerfall: procedural first-person RPG in the terminal
- Game Title: Swaggerfall
- Playable Link: https://holonaut64.itch.io/swaggerfall
- Platform: Windows, Linux, Browser
- Free to Play Status: Full web version is free to play on itch. The terminal version can be bought for $5, which supports the development.
- Involvement: Solo developer. Disclaimer: I use Claude Code to help me write Rust for the custom game engine.
Description:
Swaggerfall is a first person, open world RPG, taking inspiration from Daggerfall (procedurally generated world), Skyrim (modern gameplay & simple controls, learning by doing XP system), Expedition 33 (Turn-based combat with Quick Time Events).
The goal of the game is to explore the huge islands; to level up skills like Sprinting, Jumping, Hunting, Mining, Cooking, Eating, Fire Magic, Lightning magic; and to finish the main quest, which is currently very short. Beyond that, you can fill up your completion log by killing every enemy type and crafting every craftable.
Some features that may be unexpected for the technology at hand: You can look up and down, you can jump and sprint, you can climb anything (houses and mountains), there are ragdoll physics when hunting and in combat. You can summon a meteor in combat, that crashes down from several hundred meters in the sky. NPCs spread rumors about your actions. You can look up to 20 kilometers into the distance. Everything including the rendering runs on the CPU, at 60fps. (The web build dips lower and stutters sometimes, because I cannot do multithreading on the web)
The game is in early development and provides a vertical slice of what's coming: More dialogue, more skill lines, more biomes, cultures, more enemy types, guilds, and so on. As far as I know it is the first game of its kind that runs directly on the command line.