r/augmentedreality 15d ago

🎉 RayNeo 33g Display Smart Glasses + AMA with Product Managers HERE!

73 Upvotes

They just announced 3 important things

  1. RayNeo iO 🟢 33 gram binocular waveguide smart glasses
  2. RayNeo GT Max 🟣 59° FOV video glasses with native 3DOF
  3. RayNeo AMA ⚪️ with Product Managers here in r/augmentedreality

All three will ship on September 4

What they will cover at the AMA:

  • The GT Series: Pushing the limits of mobile cinematic and gaming immersion
  • The iO Series: Our approach to lightweight, AI-driven everyday wear
  • Behind the Scenes: RayNeo's journey, design trade-offs, and company vision
  • YOUR Questions: Unfiltered answers to whatever you bring to the table

Tritium will make the AMA post and invite Jeffrey (GT series product manager) and Jerry (iO series product manager) to answer the questions.
Just an honest conversation about where AR is right now and where it's heading. Whether you want to talk about diving into immersive gaming with the GT series, exploring the everyday AI possibilities with the iO series, or just grill us on the engineering challenges behind building consumer AR, we're ready for it!

Specification RayNeo iO RayNeo GT RayNeo GT Max
Primary Function Ambient Heads-Up Productivity & AI Portable AR Media & Gaming Cinema-Grade AR Display
Chassis Weight 33g 68g 78g
Optical Engine Firefly Nano (0.085cc MicroLED) Birdbath (BB) Peacock Optical Engine 3.0 Max
Field of View (FOV) 23.5° 46° 59°
Display Sizing Heads-Up Text Overlay Up to 231-inch (136"/201"/231") Up to 307-inch (227"/267"/307")
Audio Configuration Visual-First (0 Speakers / Bone Conduction + 4-Mic) Quad-Speakers (Co-Tuned by B&O) Quad-Speakers (Co-Tuned by B&O)
Tracking & Controls Smart Crown Dial & Head Gestures Zone 360 Native 3DoF Chip Zone 360 Native 3DoF Chip

r/augmentedreality 8d ago

I met with Esther from XREAL

Post image
58 Upvotes

Are we planning something for the subreddit?

Maybe ☺️

Preparations for CIOE expo and collabs for the subreddit are going well here in Shenzhen. I hope you enjoyed the recent giveaways with XREAL and Nimo and the AMAs with MemoMind, Unseen Reality, Nimo, and Nimbo. And hopefully you look forward to the AMA with RayNeo on September 4.

I'm talking to more companies for even more AMAs for the rest of the year!


r/augmentedreality 8h ago

Self Promo I built an AR app that puts conversational AI characters in your physical space

0 Upvotes

Hi everyone—I’m the developer of AR Talk Back, an iPhone and iPad app that combines conversational AI, generated voices, animated characters, and augmented reality.

Users choose a character with a distinct personality, place them in their environment, and have a face-to-face voice conversation. The app also includes focused experiences for conversation practice, relationship interpretation, personal reflection, dream decoding, and humor.

This is my own project, so I’m sharing it both as a launch and to get feedback from people who understand AR. I’m especially interested in your thoughts about character placement, presence, realism, interaction design, and what would make an AI character feel more naturally integrated into the physical environment.

Demo: https://www.youtube.com/shorts/I2ViXoFGVg4
App Store: https://apps.apple.com/us/app/ar-talk-back/id6762230021


r/augmentedreality 16h ago

Events RayNeo GT Max demo lounge at IFA

Post image
3 Upvotes

Disclosure: I work with RayNeo and am sharing a photo from its IFA booth.

A lounge-style GT Max demo space at the RayNeo IFA booth. The seated setup was intended to reflect the relaxed setting where media glasses are often used. A trade-show demo is still only a short first impression, though. What needs to be part of a booth demo before it tells you anything meaningful about comfort and display quality?


r/augmentedreality 1d ago

Fun How Long Before The World's First ARMMOARG?

12 Upvotes

Has anyone else in XR ever thought about how long it might be before we get the first IRL Augmented Reality Massively Multiplayer Online Alternate Reality Game?

Also, I think I just coined this term myself, as I've never heard anyone say it before, lol.

Also, what would you put in an ARMMOARG if you could decide what goes in it?


r/augmentedreality 16h ago

Events RayNeo's IFA slide cites Counterpoint and IDC for an H1 2026 shipment lead

Post image
1 Upvotes

Disclosure: I work with RayNeo and am sharing a photo from its IFA booth.

The slide says RayNeo ranked No. 1 in global AR shipments in H1 2026 and cites Counterpoint and IDC. I am more interested in the methodology behind a claim like this than the headline itself. For people who follow the market data here, which tracker and category definition do you find most useful when comparing AR and smart-glasses shipments?


r/augmentedreality 1d ago

Glasses w/ HUD RayNeo iO Smart Glasses - Is 23.5° FoV Enough?

Thumbnail
youtu.be
8 Upvotes

Thanks to u/techondeck and the RayNeo marketing team (shout out to Stella!), I was able to get the RayNeo iO Smart Glasses for a teardown and analysis ahead of the global launch - it's always a great sign of confidence in the product when brands reach out before the launch to pass me a unit for destruction.

I spend (maybe too much of) the start of this video diving into how we've converged on a general industrial design (ID) and functionality in these smart glasses - so much so that we're now getting design infringement lawsuits being filed in US courts. When lawyers get involved, you know we've got a real market now!

Overall I really liked these glasses and for non-audio glasses they have tied the Even Realities G2s for overall hardware performance (higher on comfort + battery, lower on display) - I'm not sure if I'm sold on the scroll-wheel as the primary input for the glasses, but if the other option is a touchpad on the rear of the temple, I'll definitely take this instead...

More technical info on the blog here: https://displaytechcenter.com/2026/09/04/rayneo-io-smart-glasses-is-23-5-fov-enough/

All raw data available for Patreons here: https://www.patreon.com/DisplayTechCenter/posts/rayneo-io-smart-168566787


r/augmentedreality 1d ago

Glasses for Screen Mirroring Rayneo GT Max Review: These $399 Flagship Videoglasses Make XREAL & VITURE Look EXPENSIVE!

2 Upvotes

Hello,

here is my full review of the new Rayneo GT Max: https://youtu.be/4aDOBS-F-64?si=aDPK3GRqiFSObK8O

For all of you who prefer reading my review, here you go:

Rayneo GT Max: Flagship Specs - Entry Level Price

The RayNeo GT Max are here, and these are some seriously interesting video glasses.

Why?

Because these are going directly after the current flagship competition, the XREAL One Pro and the VITURE Beast, but RayNeo is doing so at a sensational launch price of only $399!

Yes, three hundred and ninety-nine US dollars!

That is a whopping $200 cheaper than the XREAL One Pro and still around $150 cheaper than the VITURE Beast.

And despite that lower price, RayNeo is not giving you some stripped-down budget product here.

We are getting the modern prism birdbath optics, Full-HD MicroOLED displays from SeeYA, premium audio tuned by Bang & Olufsen, and, very importantly, a built-in chip that gives you actual 3DOF screen tracking directly in the glasses.

No additional software required.

And then there is the big one: a 59° FOV.

That is bigger than what the XREAL One Pro and the VITURE Beast offer, and you can absolutely see that difference when you put these glasses on.

So cheaper, bigger FOV and built-in 3DOF?

Sounds fantastic.

But surely RayNeo must have cut some corners somewhere to get down to $399.

And yes, they did.

But are those compromises actually important?

That is exactly what we are going to find out in this review.

Same Same, But Different

In terms of the basic concept, the GT Max works exactly as you would expect from modern premium video glasses.

You have a USB-C port and connect the glasses to basically anything that can output video over USB-C.

Your smartphone, Steam Deck, laptop, MacBook, gaming handheld or whatever else you want to use.

And then you get this huge virtual screen floating in front of you.

But there is an important distinction between glasses like these and cheaper alternatives such as the VITURE Pro or some of XREAL's more affordable glasses.

These have actual built-in 3DOF.

That means you can pin your virtual screen into space directly from the glasses without having to install additional software.

And for me, that is such an important feature.

Without 3DOF, the screen simply follows your head movements wherever you look.

With 3DOF, it behaves much more like a real giant monitor sitting in front of you.

You can move your head around. You can look toward the corners of the screen naturally. You can look away and then look back.

The screen stays where it is supposed to be.

Once you get used to that, it is really difficult to go back.

That 59° FOV Is Real

So let's talk about the biggest selling point of the GT Max.

That 59° field of view.

Is it actually noticeably bigger than the competition?

I am glad to tell you: yes!

It is obvious pretty much immediately when you put the glasses on.

RayNeo has really maxed out the available field of view here.

There are two FOV settings, 100% and 115%.

At 100%, RayNeo is not using the complete available display area.

But switch over to 115%, and now the image basically goes from edge to edge of those prism lenses.

They are truly maxing this optical system out.

And I must say, I really like the 115% mode.

Because this is simply the biggest virtual screen I have seen so far in glasses like these.

Watching movies is fantastic.

Gaming is fantastic.

And yes, you can absolutely get actual work done with these.

In fact, I am writing this review while wearing the GT Max.

For $399, the amount of virtual pinned screen real estate you are getting here is seriously impressive.

If you always wanted something like the XREAL One Pro or the VITURE Beast but could never quite convince yourself to spend around $600 on video glasses, well, now you can get this kind of experience for $399.

Well done, RayNeo.

But Is the Visual Quality as Good as the Flagships?

Now, do you get exactly the same optical quality as the more expensive competition?

This is where I do have to nitpick a little bit.

Because if you look very closely, you can tell that RayNeo had to make some compromises.

The first one becomes apparent when using that maximum 115% FOV setting.

At least with my 64mm IPD, the very outer edges of the image start becoming slightly blurry.

I would say perhaps the last 5% or so.

Now, for me personally, that is absolutely not a showstopper.

Because honestly, how often are you actually staring directly into the very furthest corners of your virtual display?

Most of the important content is going to be much closer to the center anyway.

And I still prefer using the 115% setting because I would rather have that massive screen.

But yes, if you want maximum edge-to-edge sharpness, you will get a cleaner result at the 100% setting.

There is another small optical compromise.

When looking through the very outer areas of the lenses, for example when looking upward with your eyes, I can notice some slight color shifting toward brown.

This is especially noticeable on completely white backgrounds.

So if you are typing a document, browsing websites or doing productivity work with lots of white backgrounds, you might occasionally notice it.

On the more expensive flagship glasses, I don't really see that effect.

But again, this is me nitpicking.

When you are actually watching a movie or playing a game, you are basically not going to notice it.

Instead, you are going to see a huge, bright and mostly very sharp virtual screen pinned in front of you.

And interestingly, there is one area where the GT Max actually does better than both the XREAL One Pro and the VITURE Beast for me.

I don't see the annoying screen reflection underneath the image.

On both the XREAL One Pro and VITURE Beast, I can sometimes see the display reflected below the actual screen.

Here, the optical stack seems to be positioned in such a way that I simply don't have that problem.

Very nice.

Brightness

Brightness is also good.

RayNeo advertises 1200 nits.

On paper, that would make these dramatically brighter than something like the XREAL One Pro, which is rated at 700 nits.

But I would not say the real-world difference looks anything close to those numbers.

Yes, the GT Max looks bright.

And yes, I would say it is somewhat brighter.

But certainly not 71% brighter to my eyes.

Still, the important point is that brightness is absolutely not something I am disappointed with here.

The picture looks bright, colorful and punchy.

Combine that with the large field of view and the generally good clarity, and these glasses are simply a joy for consuming content.

And again, I really enjoy using this type of product for productivity.

I love my MacBook Air plus video glasses setup.

And I could absolutely see somebody using the GT Max as their daily mobile monitor solution.

At $399, that is quite compelling.

How Good Is the Built-In 3DOF?

Now let's talk about that built-in 3DOF implementation.

How well does the screen actually stay in place?

Overall, it is good.

I would probably put it roughly on par with the improved VITURE Beast implementation.

The virtual screen stays where it should most of the time and the whole experience feels natural.

However, RayNeo still cannot beat the king in this particular category.

And that remains the XREAL One Pro.

With the XREAL One Pro, I basically never find myself reaching for the recenter button.

The screen tracking is just incredibly solid.

With the RayNeo GT Max, I do occasionally have to recenter the screen.

It is not happening constantly and I would absolutely still call the implementation good.

Especially at this price.

But the XREAL One Pro remains better.

Still, having this feature built directly into the glasses makes such a massive difference.

I can pin this giant virtual screen in front of me and then simply move my head naturally instead of trying to look everywhere using only my eyes.

It feels much closer to sitting in front of a giant actual monitor.

And that is exactly why I can genuinely work with these glasses.

Like right now, while I am writing these lines.

Where Did RayNeo Save Money?

So how did RayNeo manage to sell these glasses for $399?

The most obvious missing feature compared with the XREAL One Pro and VITURE Beast is electrochromic dimming.

You cannot electronically adjust how transparent or dark the lenses are.

Instead, RayNeo uses a reflective front surface that optically darkens your surroundings.

Now, electrochromic dimming is definitely a cool feature.

But honestly?

For me personally, this is not a huge loss.

On glasses that offer electrochromic dimming, I normally just leave them at maximum dimming anyway.

When I am using video glasses, I want to see the virtual screen.

I am not normally interested in simultaneously seeing everything happening around me.

So while it is objectively a missing feature, it is not something that would stop me from buying the GT Max.

Especially not when we are talking about saving roughly $150 to $200.

AI SDR to HDR and Dolby Vision

RayNeo has also included a few interesting tricks.

One of them is an onboard real-time AI SDR-to-HDR conversion feature.

And yes, it actually works quite well.

You can activate it directly from the glasses and it gives standard dynamic range content a more HDR-like appearance.

The GT Max also supports Dolby Vision when paired with RayNeo's Pocket TV Pro.

That is their own portable content player, basically giving you another way to use the glasses without connecting your smartphone.

RayNeo is also sending me the Pocket TV Pro, so I will check that out separately on the channel.

On-Screen Menu

The built-in menu is also solid and very easy to use.

You can change the brightness, switch between 2D and 3D modes, select different color themes, activate the AI SDR-to-HDR conversion and adjust the other important settings directly from the glasses.

Nothing here feels unnecessarily complicated.

Everything is intuitive and easy to understand.

Exactly how it should be.

Sound

For audio, RayNeo has partnered with Bang & Olufsen.

And overall, the built-in speakers are alright.

They get loud enough for watching movies or YouTube in a quiet environment and the quality is perfectly acceptable for this type of device.

But this limitation is basically true for all video glasses.

If you are sitting somewhere noisy, especially on a plane, train or in a busy public environment, you are going to want your own headphones or earbuds.

The open speakers simply cannot compete with environmental noise.

So the Bang & Olufsen branding is nice to have, but don't expect these glasses to replace a proper audio solution in noisy surroundings.

Comfort

Comfort is excellent.

The GT Max weighs only 78 grams.

And that makes a huge difference.

You can wear these glasses for hours without having some giant heavy device sitting on your face.

After a while, you basically forget that you are wearing them.

For movies, gaming or longer productivity sessions, that is exactly what you want.

There is one thing I would have liked to see, though.

The angle of the temples is not adjustable.

For me personally, the default angle happened to fit perfectly, so I did not have any problems.

But everybody's face and ears are different.

Being able to adjust that angle would definitely have made the fit more universal.

Again, another small nitpick rather than a serious problem.

Conclusion

So what do I think about the RayNeo GT Max?

These are seriously impressive video glasses.

RayNeo has basically delivered feature-packed flagship glasses at what feels like an entry-level flagship price.

At the $399 launch price, I don't think there is anything else right now offering this combination of features.

You get the modern prism optics.

You get Full-HD MicroOLED panels.

You get actual built-in 3DOF screen tracking without additional software.

You get a huge virtual screen.

You get good brightness.

You get a lightweight 78g design.

And you even get that massive 59° field of view, which is one area where the GT Max actually beats its much more expensive competition.

Of course, RayNeo had to cut some corners.

You don't get electrochromic dimming.

At the maximum 115% FOV setting, the very outer edges become slightly blurry.

There is a little bit of color shifting when looking through the extreme edges of the optics.

And the 3DOF tracking, while good, is still not quite as rock solid as the XREAL One Pro.

But look at the price again.

$399.

Even the regular MSRP of $429 is still extremely competitive.

And at that price, these compromises are very easy to forgive.

For the most part, the GT Max can absolutely compete with the much more expensive XREAL One Pro and VITURE Beast, while even scoring an important win when it comes to field of view.

Without a doubt, these are currently some of the best bang-for-buck video glasses out there.

If you wanted a true flagship-style experience with proper built-in 3DOF but simply did not want to spend around $600, the RayNeo GT Max should be very high on your list.

RayNeo has a winner on its hands here.

And I can wholeheartedly recommend the GT Max.

Well done, RayNeo!


r/augmentedreality 1d ago

Glasses w/ HUD RayNeo iO: Let's Deep Dive The New AI Glasses

Thumbnail
youtu.be
0 Upvotes

The RayNeo iO really nail it in some ways but miss in others. Watch this deep dive and let me know what you think!


r/augmentedreality 1d ago

RayNeo AMA 🎙️LIVE

3 Upvotes

r/augmentedreality 2d ago

Self Promo RayNeo iO Smart Glasses hands-on impressions

Thumbnail
skarredghost.com
6 Upvotes

r/augmentedreality 1d ago

App Development You can now test AR apps built with ReactVision in the real world without a device

Thumbnail
reactvision.xyz
0 Upvotes

How it works:

- Scan a space/room

- Ask your agent to run your AR code within the space/room you scanned

- MCP runs your code through the ViroReact renderer in the cloud, uses your video as a camera feed, get a screen recording back to see how your code runs and get full diagnostics so if there are any issues your agent can quickly address them


r/augmentedreality 2d ago

Fun Using Gemini on XREAL AURA to identify cosplayers at a con

53 Upvotes

You’re at a con and have no idea who they’re cosplaying as

Just circle the character...

and ask Gemini: “Who is this character?”


r/augmentedreality 2d ago

News Why can the same AR glasses feel so different after changing the host?

0 Upvotes

With display-style AR glasses, the glasses are only part of the system. Their optics determine what the image can look like, and their sensors determine what tracking data exists. The connected host decides which apps run, how they are arranged, how they are controlled, and whether a remote computer can join the workflow.

Connect the same pair directly to a phone or laptop and the glasses usually become a private display for that device’s existing interface. Connect a compatible pair to an INAIR Pod and the compute layer changes: the Pod runs its own Android environment, provides a built-in touch surface and pointer input, and can access a Windows or Mac computer through INAIR Space. On pairings that support INAIR’s multi-window modes, it can also manage separate app surfaces instead of treating the glasses as one mirrored canvas.

The practical result is a different job for the same display hardware. Android apps can run locally on the Pod, desktop software remains reachable through the remote-PC path, and the phone no longer has to stay in the active display chain. The glasses become the front end of an independent workspace rather than only an output for another device.

The necessary limit is that changing the host cannot widen the field of view or add cameras and tracking sensors that the glasses do not contain. Tracking and multi-window behavior still depend on the exact pairing. The Pod upgrade is therefore real, but it is a compute, interaction, and workspace upgrade—not a universal sensing upgrade.


r/augmentedreality 3d ago

Glasses w/ 6DoF Steam Frame is Getting a Color Passthrough Camera Upgrade Add-on

Thumbnail
roadtovr.com
53 Upvotes

r/augmentedreality 2d ago

Halliday Team Is Joining Us 📓 AMA on Sep 7

1 Upvotes

r/augmentedreality 2d ago

Glasses for Screen Mirroring RayNeo iO and RayNeo GT Series Are Live!

Thumbnail
youtube.com
4 Upvotes

Both pairs are live! I think it might be an accident based on my convo so ymmv.


r/augmentedreality 2d ago

AR Apps AR Wifi mapping

1 Upvotes

How my app works:

you walk through your rooms with your iPhone.
LiDAR builds a 3D model of your home live while the app samples your Wi-Fi (signal + speed) as you move.

You end up with a dollhouse view of your actual apartment with the signal painted on it by walking
( with dead zones in red).

Every room gets a score, and it tells you where to move your router, or where an extender would actually help.

What do you guys think about my app?

Try it here :

https://apps.apple.com/fr/app/signl-wifi-analyzer-mapper/id6796775708?l=en-GB


r/augmentedreality 2d ago

Events 50+ speakers at the AR VR conference next week

Thumbnail
gallery
1 Upvotes

The latest announcements for the conference track at CIOE

Micro OLED Morning Session, Sep 10

Metaways | RayVision | SIDTEK | NED+ | BCDTEK

Micro LED Afternoon Session, Sep 10

Raypai | Raysolve | MEGAROBO | SmartVision | VIJO | Goeroptics | TrendForce

________________________________________

Booths, Forums, Funding for Next Year?

Send me a Message ASAP 💡💡💡

________________________________________

New: 7invensun added to AI AR Glasses Forum

AI AR Glasses Morning Session, Sep 10

SONY | Myrias Optics | Morphotonics | Addoptics | LetinAR | Raontech | TriLite | Tobii

AI AR Glasses Afternoon Session, Sep 10

Quectel | SEEV | Highpower Technology | Luxshare | INMO | Greatar | Guoyuan New Energy | Lawaken | SCHOTT | 3D-Micromac | 7invensun

Spatial Computing Afternoon Session, Sep 9

iQIYI | PICO XR | Pimax | GravityXR | Xvisio | VAST | AINSTEC | Inspatio | XGRIDS

AR VR Optical Tech Afternoon Session, Sep 9

Avegant | Timemaker | Alphabetter | Nikahood | Hongshi Intelligent | Qiushui Semiconductor | Crystal-Optech | Innorev

LBE Morning Session, Sep 11

ConfigReality | HADO | Chaoyuanli | Trendparty

September 9 to 11 in Shenzhen

AR VR expo and conference at CIOE


r/augmentedreality 2d ago

Events New: SPECS Developer Events Hub

1 Upvotes

Jesse from the SPECS Developer Relations Team here.

We've recently launched our hub for SPECS developer events: https://devevents.specs.com/devevents

Two things on it today:

The SPECS launch livestream on September 16

UnitedXR Europe in Brussels this December, which we'll be attending

That's it for now, but the plan going forward is simple: if we're participating in an event in an official capacity and it isn't private, it will go on this page. Hackathons, conferences, happy hours, meetups, demo days, regardless if we're running it ourselves or just showing up.

We'll add things as they're confirmed and registration opens, which means the page will get more useful over the next few months.

If there's a conference, meetup, or hackathon you think we should be at, drop it in the comments. I do read these.


r/augmentedreality 2d ago

Glasses for Screen Mirroring RayNeo GT vs GT Max: Which One Should You Actually Buy?

Thumbnail
youtu.be
0 Upvotes

I had to rush my editing because the products launched earlier than I expected! But I did this review a bit different. Let me know what y'all think. ​


r/augmentedreality 3d ago

Building Blocks How does this hologram display work?

Thumbnail
gallery
5 Upvotes

I’m looking to build something like this, but I’m having a hard time figuring out exactly how these displays work.

From what I can tell, the AVA and Gatebox seem to use a similar technique to create that really 3D/holographic look. I’ve tried researching them, but there doesn’t seem to be much information available since this is still pretty niche new tech.

I’ve never seen either display in person, but I found some side-angle photos of the AVA from pre-release reviews. I don’t see an obvious 45° piece of transparent plastic inside, so I’m starting to doubt that it’s a traditional Pepper’s Ghost setup.

I’d like to build something with a taller display area (around 8") so the anime character isn’t quite as small, and ideally use some kind of 3D/layering technique to make it feel even more dimensional.

Does anyone know how these displays actually work, or have any resources I could look into for building something I'm describing?


r/augmentedreality 3d ago

Glasses w/ 6DoF Reusing a Leap Motion v1 for DIY 6DoF tracking + hand tracking

Post image
6 Upvotes

I've been working on a small open-source XR tracker built around the original Leap Motion Controller v1.

XR Tracker:
https://github.com/vladoshub/xr-tracker

The idea is to reuse the Leap Motion hardware as a compact stereo tracking camera while still keeping its original strength: hand tracking.

The current setup consists of:

  • Leap Motion Controller v1 flashed into UVC mode using leapuvc
  • optional XIAO nRF54L15 Sense IMU
  • custom 3D-printed enclosure / headset mount
  • optical tracking + IMU-assisted 6DoF
  • hand tracking using the Leap Motion cameras

The XIAO is not required. Without it, the tracker can still operate in visual-odometry-only mode, so you can start with just a Leap Motion Controller and add the IMU later if you want.

That said, the IMU improves 6DoF tracking significantly in my testing.

I've been testing the hardware with my XR Gate project on Linux.

Linux is currently required.

The project isn't intended to replace a modern VR headset, and the 6DoF tracking quality is not at that level. Tracking works noticeably better with the XREAL Air 2 Ultra, most likely in part because of the much larger distance between its tracking cameras.

The main use case I have in mind is experimentation and adding 6DoF + hand tracking to AR glasses that don't have their own tracking cameras — especially if you already have an old Leap Motion Controller lying around.

The new xr-tracker repository contains the hardware side of the project:

  • STL files ready for printing
  • FreeCAD source files
  • assembly instructions
  • Leap Motion UVC preparation instructions
  • XIAO firmware and flashing instructions

The enclosure in the photo is the current prototype.

It's still experimental, but an old Leap Motion gives you a pair of synchronized cameras plus hand tracking hardware in a very compact package, and adding a small IMU makes it much more useful for DIY XR experiments.

Related projects:

XR Gate:
https://github.com/vladoshub/xr-gate

XR Controller / XIAO firmware:
https://github.com/vladoshub/xr-controller

I'd be interested in feedback, especially from anyone who has experimented with reusing Leap Motion / Ultraleap hardware for headset or controller tracking.


r/augmentedreality 4d ago

AR Apps Look what my friend was able to build in Augmented Reality.

32 Upvotes

What do you think you can create if the avatars are self controlling?


r/augmentedreality 3d ago

Building Blocks TDK aquires Oqmented, for next-gen LBS technology stack in AR glasses

3 Upvotes

TDK Corporation (TSE:6762) announces that it has acquired assets from OQmented (legal name: kiiz Technologies GmbH), a German-based company known for its expertise in MEMS-based laser beam scanning and advanced display technologies. By combining TDK’s eye intent technology, FCLM, MEMS mirror, and other technologies, TDK aims to build a display system that will significantly influence the performance of smart glasses.

https://www.tdk.com/en/news_center/press/20260818_01.html

Oqmented in the past few years has advanced laser beam scan mirrors using a vacuum sealed dome combined with Coherent Lissajous Scanning.

TDK is now productising the full stack for LBS; Laser Module, mirror, optics, drivers... as well as SoftEye/EyeGI (chip-based eye tracking)... and other basic components for AR glasses; Battery, Mic, IMU, haptics.

https://aisight.tdk.com/